Papers
Topics
Authors
Recent
2000 character limit reached

Designing Empathy Game: Case on Participatory Design Session with children within the Indian context (2306.05897v1)

Published 9 Jun 2023 in cs.HC

Abstract: Empathy games are a promising yet new research avenue that explores how to design empathic game experiences that would help children to understand and address the emotions of other people. Research in this field was primarily done in the USA and there is a research gap in understanding how empathy game design can apply and differ from the contexts of other countries. Our study replicated a study earlier conducted in the USA, aiming to explore the dynamic of the PD process, and identify specifics and challenges for PD methodology related to empathy and game design in the Indian context. We conducted a series of participatory design (PD) sessions with 18 Indian children between 7 and 11 years old. This paper reports our preliminary findings, including the following: (1) it might be challenging for Indian children to discuss and design for empathy and emotions-related topics, (2) using the English language can be a barrier while working with Indian children of 8 years old and younger, (3) cultural context affects roles children play in the design process. This paper contributes insights on identifying areas for further methodological work in PD for the Indian context.

Definition Search Book Streamline Icon: https://streamlinehq.com
References (17)
  1. Jonathan Belman and Mary Flanagan. 2010. Designing games to foster empathy. International Journal of Cognitive Technology 15, 1 (2010), 11.
  2. Prema Clarke. 2003. Culture and classroom reform: The case of the District Primary Education Project, India. Comparative Education 39 (2 2003), 27–44. Issue 1. https://doi.org/10.1080/03050060302562
  3. Playing Prosocial Video Games Increases Empathy and Decreases Schadenfreude. Emotion 10 (12 2010), 796–802. Issue 6. https://doi.org/10.1037/a0020194
  4. Mary Sissons Joshi and Morag Maclean. 1994. Indian and English Children’s Understanding of the Distinction between Real and Apparent Emotion. , 1372-1384 pages. Issue 5. http://www.jstor.orgURL:http://www.jstor.org/stable/1131504
  5. Practical Considerations for Participatory Design with Rural School Children in Underdeveloped Regions: Early Reflections from the Field.
  6. Rilla Khaled and Asimina Vasalou. 2014. Bridging serious games and participatory design. International Journal of Child-Computer Interaction 2 (5 2014), 93–100. Issue 2. https://doi.org/10.1016/j.ijcci.2014.03.001
  7. Incorporating Social–Emotional Learning to Build Positive Behaviors. Kappa Delta Pi Record 57 (2021), 11–17. Issue 1. https://doi.org/10.1080/00228958.2021.1851581
  8. Ekaterina Muravevskaia and Christina Gardner-McCune. 2023. Designing a Virtual Reality Empathy Game framework to create empathic experiences for children. International Journal of Child-Computer Interaction 35 (2023), 100561.
  9. Thematic analysis: Striving to meet the trustworthiness criteria. International journal of qualitative methods 16, 1 (2017), 1609406917733847.
  10. Karen Schrier and Matthew Farber. 2021. A systematic literature review of ‘empathy’and ‘games’. Journal of Gaming & Virtual Worlds 13, 2 (2021), 195–214.
  11. To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in India. International Journal of Child-Computer Interaction 34 (12 2022). https://doi.org/10.1016/j.ijcci.2022.100521
  12. Arathi Sriprakash. 2010. Child-centred education and the promise of democratic learning: Pedagogic messages in rural Indian primary schools. International Journal of Educational Development 30, 3 (2010), 297–304.
  13. New co-design techniques for digital game narrative design with children. International Journal of Child-Computer Interaction 31 (2022), 100441.
  14. Exploring challenging group dynamics in participatory design with children. In Proceedings of the 2014 conference on Interaction design and children. 269–272.
  15. Challenging group dynamics in participatory design with children: Lessons from social interdependence theory. In Proceedings of the 14th International Conference on Interaction Design and Children. 219–228.
  16. FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design. In proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2893–2902.
  17. Examining adult-child interactions in intergenerational participatory design. Conference on Human Factors in Computing Systems - Proceedings 2017-May, 5742–5754. https://doi.org/10.1145/3025453.3025787
Citations (1)

Summary

We haven't generated a summary for this paper yet.

Slide Deck Streamline Icon: https://streamlinehq.com

Whiteboard

Dice Question Streamline Icon: https://streamlinehq.com

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Lightbulb Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.