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Video-Text as Game Players: Hierarchical Banzhaf Interaction for Cross-Modal Representation Learning

Published 25 Mar 2023 in cs.CV and cs.MM | (2303.14369v1)

Abstract: Contrastive learning-based video-language representation learning approaches, e.g., CLIP, have achieved outstanding performance, which pursue semantic interaction upon pre-defined video-text pairs. To clarify this coarse-grained global interaction and move a step further, we have to encounter challenging shell-breaking interactions for fine-grained cross-modal learning. In this paper, we creatively model video-text as game players with multivariate cooperative game theory to wisely handle the uncertainty during fine-grained semantic interaction with diverse granularity, flexible combination, and vague intensity. Concretely, we propose Hierarchical Banzhaf Interaction (HBI) to value possible correspondence between video frames and text words for sensitive and explainable cross-modal contrast. To efficiently realize the cooperative game of multiple video frames and multiple text words, the proposed method clusters the original video frames (text words) and computes the Banzhaf Interaction between the merged tokens. By stacking token merge modules, we achieve cooperative games at different semantic levels. Extensive experiments on commonly used text-video retrieval and video-question answering benchmarks with superior performances justify the efficacy of our HBI. More encouragingly, it can also serve as a visualization tool to promote the understanding of cross-modal interaction, which have a far-reaching impact on the community. Project page is available at https://jpthu17.github.io/HBI/.

Citations (43)

Summary

  • The paper presents a hierarchical Banzhaf interaction model that captures fine-grained semantic correspondences between video frames and text tokens.
  • It treats video frames and text words as players in a cooperative game, clustering them at various semantic levels to boost retrieval and QA performance.
  • The approach not only improves state-of-the-art benchmarks but also offers enhanced explainability and potential applications in complex multimedia search systems.

Video-Text as Game Players: Hierarchical Banzhaf Interaction for Cross-Modal Representation Learning

The research paper titled "Video-Text as Game Players: Hierarchical Banzhaf Interaction for Cross-Modal Representation Learning" introduces a novel approach to video-language learning, improving upon existing contrastive learning frameworks. Traditional methods, such as CLIP, focus primarily on learning from global semantic interactions using pre-defined video-text pairs, which often lack nuanced and fine-grained semantic correlations. This paper addresses the limitations of such global interactions by innovatively modeling video frames and text words as players in a multivariate cooperative game, employing the Banzhaf interaction index from cooperative game theory to enhance cross-modal contrastive learning.

Core Contributions

The primary contribution of the paper is the Hierarchical Banzhaf Interaction (HBI) model. This model advances cross-modal representation learning by evaluating potential correspondences between video frames and text words. The model's design enables it to efficiently realize cooperative games of multiple video frames and text words by clustering and merging tokens at various semantic levels—entity, action, and event. Notably, the hierarchical nature of this approach facilitates the capture of semantic interactions that vary in granularity and dynamism, thus offering a more explainable and sensitive cross-modal learning paradigm.

Results and Efficacy

Empirically, the HBI model demonstrated superior performance across a range of text-video retrieval and video-question answering benchmarks. For instance, it set new state-of-the-art results in datasets like MSRVTT and DiDeMo with improvements visible in metrics like Recall at rank K (R@K) and Median Rank (MdR). The introduction of a Banzhaf Interaction proxy as a training objective showed significant gains, enhancing fine-grained semantic alignment between video and text modalities. The model's capacity for capturing nuanced semantic interactions is further validated by its potential utility as an effective visualization tool—highlighting how different video and text components interact semantically.

Theoretical and Practical Implications

Theoretically, HBI promotes a novel use of cooperative game theory in cross-modal learning frameworks, moving beyond simplistic pairwise similarity measures to richer multivariate interactions. This comprehensive interaction modeling holds promise for deepening our understanding of multimodal learning mechanisms. Practically, the method's ability to enhance fine-grained semantic learning suggests potential applications in more complex multimedia search and retrieval systems, where understanding nuanced interactions is crucial.

Future Directions

The flexibility of the characteristic function in cooperative game modeling embedded within HBI suggests avenues for future exploration. For instance, experimenting with alternative characteristic functions beyond the similarity measure could unveil even more sophisticated interaction dynamics. Additionally, adapting this hierarchical interaction approach to other multimodal domains, such as audio-visual or sensory data beyond video-text, could open up new research opportunities.

In conclusion, by framing video-text interactions as a cooperative game, this paper has made strides in advancing cross-modal representation learning, optimizing not just for accuracy but also for explainability and interpretability—key components in the shift towards more transparent AI systems. This research illustrates the promising potential for game-theoretical approaches in refining machine learning models that handle complex, high-dimensional data interactions.

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