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Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger (2108.09779v2)

Published 22 Aug 2021 in cs.RO and cs.LG

Abstract: We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator. We show empirical benefits, both in simulation and sim-to-real transfer, of using keypoints as opposed to position+quaternion representations for the object pose in 6-DoF for policy observations and in reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies along with the keypoint representation of the pose of the manipulated object, we achieve a high success rate of 83% on a remote TriFinger system maintained by the organizers of the Real Robot Challenge. With the aim of assisting further research in learning in-hand manipulation, we make the codebase of our system, along with trained checkpoints that come with billions of steps of experience available, at https://s2r2-ig.github.io

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Authors (10)
  1. Arthur Allshire (13 papers)
  2. Mayank Mittal (17 papers)
  3. Varun Lodaya (1 paper)
  4. Viktor Makoviychuk (17 papers)
  5. Denys Makoviichuk (6 papers)
  6. Felix Widmaier (11 papers)
  7. Manuel Wüthrich (27 papers)
  8. Stefan Bauer (102 papers)
  9. Ankur Handa (39 papers)
  10. Animesh Garg (129 papers)
Citations (67)

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