2000 character limit reached
A fine-grained parallelization of the immersed boundary method
Published 11 Dec 2020 in cs.DC, cs.NA, and math.NA | (2012.06646v3)
Abstract: We present new algorithms for the parallelization of Eulerian-Lagrangian interaction operations in the immersed boundary method. Our algorithms rely on two well-studied parallel primitives: key-value sort and segmented reduce. The use of these parallel primitives allows us to implement our algorithms on both graphics processing units (GPUs) and on other shared memory architectures. We present strong and weak scaling tests on problems involving scattered points and elastic structures. Our tests show that our algorithms exhibit near-ideal scaling on both multicore CPUs and GPUs.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.