Papers
Topics
Authors
Recent
2000 character limit reached

Interactive volume illumination of slice-based ray casting

Published 13 Aug 2020 in cs.GR | (2008.06134v1)

Abstract: Volume rendering always plays an important role in the field of medical imaging and industrial design. In recent years, the realistic and interactive volume rendering of the global illumination can improve the perception of shape and depth of volumetric datasets. In this paper, a novel and flexible performance method of slice-based ray casting is proposed to implement the volume illumination effects, such as volume shadow and other scattering effects. This benefits from the slice-based illumination attenuation buffers of the whole geometry slices at the viewpoint of the light source and the high-efficiency shadow or scattering coefficient calculation per sample in ray casting. These tests show the method can obtain much better volume illumination effects and more scalable performance in contrast to the local volume illumination in ray casting volume rendering or other similar slice-based global volume illumination.

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)

Collections

Sign up for free to add this paper to one or more collections.