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Quantum mean field games (2005.02350v1)

Published 5 May 2020 in math.OC and quant-ph

Abstract: Quantum games represent the really 21st century branch of game theory, tightly linked to the modern development of quantum computing and quantum technologies. The main accent in these developments so far was made on stationary or repeated games. In the previous paper of the author the truly dynamic quantum game theory was initiated with strategies chosen by players in real time. Since direct continuous observations are known to destroy quantum evolutions (so-called quantum Zeno paradox) the necessary new ingredient for quantum dynamic games represented the theory of non-direct observations and the corresponding quantum filtering. Another remarkable 21st century branch of game theory represent the so-called mean-field games (MFG), with impressive and ever growing development. In this paper we are merging these two exciting new branches of game theory. Building a quantum analog of MFGs requires the full reconstruction of its foundations and methodology, because in $N$-particle quantum evolution particles are not separated in individual dynamics and the key concept of the classical MFG theory, the empirical measure defined as the sum of Dirac masses of the positions of the players, is not applicable in quantum setting. As a preliminary result we derive the new nonlinear stochastic Schr\"odinger equation, as the limit of continuously observed and controlled system of large number of interacting quantum particles, the result that may have an independent value. We then show that to a control quantum system of interacting particles there corresponds a special system of classical interacting particles with the identical limiting MFG system, defined on an appropriate Riemanian manifold. Solutions of this system are shown to specify approximate Nash equilibria for $N$-agent quantum games.

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