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Learning visual policies for building 3D shape categories

Published 15 Apr 2020 in cs.RO, cs.AI, cs.CV, and cs.LG | (2004.07950v2)

Abstract: Manipulation and assembly tasks require non-trivial planning of actions depending on the environment and the final goal. Previous work in this domain often assembles particular instances of objects from known sets of primitives. In contrast, we aim to handle varying sets of primitives and to construct different objects of a shape category. Given a single object instance of a category, e.g. an arch, and a binary shape classifier, we learn a visual policy to assemble other instances of the same category. In particular, we propose a disassembly procedure and learn a state policy that discovers new object instances and their assembly plans in state space. We then render simulated states in the observation space and learn a heatmap representation to predict alternative actions from a given input image. To validate our approach, we first demonstrate its efficiency for building object categories in state space. We then show the success of our visual policies for building arches from different primitives. Moreover, we demonstrate (i) the reactive ability of our method to re-assemble objects using additional primitives and (ii) the robust performance of our policy for unseen primitives resembling building blocks used during training. Our visual assembly policies are trained with no real images and reach up to 95% success rate when evaluated on a real robot.

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