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An improvement of the upper bound for GKS communication game
Published 12 Jan 2020 in cs.CC | (2001.03924v1)
Abstract: The GKS game was formulated by Justin Gilmer, Michal Koucky, and Michael Saks in their research of the sensitivity conjecture. Mario Szegedy invented a protocol for the game with the cost of $O(n{0.4732})$. Then a protocol with the cost of $O(n{0.4696})$ was obtained by DeVon Ingram who used a bipartite matching. We propose a slight improvement of Ingram's method and design a protocol with cost of $O(n{0.4693})$.
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