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Unsupervised Training for 3D Morphable Model Regression (1806.06098v1)

Published 15 Jun 2018 in cs.CV

Abstract: We present a method for training a regression network from image pixels to 3D morphable model coordinates using only unlabeled photographs. The training loss is based on features from a facial recognition network, computed on-the-fly by rendering the predicted faces with a differentiable renderer. To make training from features feasible and avoid network fooling effects, we introduce three objectives: a batch distribution loss that encourages the output distribution to match the distribution of the morphable model, a loopback loss that ensures the network can correctly reinterpret its own output, and a multi-view identity loss that compares the features of the predicted 3D face and the input photograph from multiple viewing angles. We train a regression network using these objectives, a set of unlabeled photographs, and the morphable model itself, and demonstrate state-of-the-art results.

Citations (300)

Summary

  • The paper presents an unsupervised training method that maps image pixels to 3D morphable model coordinates without requiring labeled 3D data.
  • It introduces innovative loss functions—including batch distribution, loopback, and multi-view identity losses—to ensure realistic and consistent 3D face reconstructions.
  • Experiments on datasets like MICC and LFW demonstrate improved accuracy and robust identity preservation in 3D face modeling.

Unsupervised Training for 3D Morphable Model Regression

The paper entitled "Unsupervised Training for 3D Morphable Model Regression" presents a significant method for training a neural network to map image pixels to 3D morphable model (3DMM) coordinates without labeled 3D face data. This approach leverages features extracted from a pre-trained face recognition network, coupled with a differentiable renderer, achieving accurate predictions of 3D face structures.

Core Methodology

The authors' methodology centers on eliminating the need for direct supervision, a challenging requirement due to the difficulty in acquiring labeled 3D face data. Instead, they employ features derived from robust face recognition networks, such as VGG-Face or FaceNet, which are invariant to variations in pose, lighting, and expression. These features enable the formulation of a feature space identity loss, allowing the regression network to learn the mapping between photographs and 3DMM coordinates.

To address issues associated with feature-based training, including network fooling, the authors introduce three novel components to the loss function:

  • Batch Distribution Loss: This regularizes the output distribution of the network to align with the morphable model's distribution, ensuring that the generated faces remain within plausible human facial structure.
  • Loopback Loss: By ensuring that the network can reinterpret its own output, this loss prevents the generation of unnatural faces and encourages consistency between real and synthetic data.
  • Multi-View Identity Loss: This compares the model's 3D output with the input image across multiple angles, thereby mitigating confounding factors and enhancing identity preservation.

These robust features culminate in an unsupervised learning framework that achieves high accuracy in 3D face reconstruction tasks.

Results and Contributions

The proposed method demonstrates a notable improvement in accuracy over existing techniques, as evidenced by evaluations on datasets such as the MoFA-Test and MICC. The authors validate their approach through a series of experiments, both qualitative and quantitative:

  • Qualitative Assessments: Visual comparisons reveal that their method consistently produces 3D reconstructions that retain facial details such as skin tone and facial features, overcoming limitations like confounding expression with identity observed in previous methods.
  • Quantitative Metrics: The use of point-to-plane errors in the MICC dataset reflects the precise nature of the reconstructions. Additionally, using VGG-Face similarity measures for clustering tasks indicates that the outputs are highly recognizable, even in complex datasets like LFW.

Implications and Future Directions

The implications of this unsupervised approach extend into various practical applications, notably in fields like computer graphics, virtual reality, and animation, where 3D modeling of faces is critical. The method holds promise for integration with existing facial tracking and synthesis technologies due to its ability to reconstruct 3D faces from simple 2D images.

Looking forward, the paper suggests potential enhancements to the model by extending it to predict additional facial parameters beyond neutral expression and identity. This could involve incorporating components to model dynamics such as expression, pose, and lighting, further enhancing the method's applicability across a broader range of real-world scenarios.

In conclusion, this research provides a robust foundation for unsupervised 3D face modeling, offering substantial advancements over traditional supervised methods by utilizing high-level features from pre-trained networks and innovative loss configurations.

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