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GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB

Published 4 Dec 2017 in cs.CV | (1712.01057v1)

Abstract: We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoints, and leads to anatomically plausible as well as temporally smooth hand motions. For training our CNN we propose a novel approach for the synthetic generation of training data that is based on a geometrically consistent image-to-image translation network. To be more specific, we use a neural network that translates synthetic images to "real" images, such that the so-generated images follow the same statistical distribution as real-world hand images. For training this translation network we combine an adversarial loss and a cycle-consistency loss with a geometric consistency loss in order to preserve geometric properties (such as hand pose) during translation. We demonstrate that our hand tracking system outperforms the current state-of-the-art on challenging RGB-only footage.

Citations (502)

Summary

  • The paper introduces a novel approach that leverages a GAN-enhanced CNN to enable real-time 3D hand tracking from single RGB images.
  • It integrates a geometrically consistent GAN (GeoConGAN) to translate synthetic hand images into realistic forms, preserving hand pose geometries.
  • The method demonstrates high robustness, achieving superior accuracy in challenging scenarios with occlusions and cluttered backgrounds.

Real-Time 3D Hand Tracking Using GANerated Hands

The paper, "GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB," presents a sophisticated method for addressing the challenging task of real-time 3D hand tracking from monocular RGB input. The authors propose an innovative combination of deep learning techniques and kinematic models, demonstrating a system that not only performs robust tracking in real-time but is also capable of handling challenging input scenarios, such as occlusions and varying viewpoints.

The core contribution of the work is a novel approach to training convolutional neural networks (CNNs) for hand tracking using synthetic image data, processed through a geometrically consistent GAN (GeoConGAN). This image-to-image translation network is designed to convert synthetic hand images into more realistic representations, thereby allowing the CNN to generalize effectively to real-world images. The GAN applies adversarial loss, cycle-consistency loss, and geometric consistency loss to preserve crucial geometric properties during the translation process.

Key Features and Contributions

  • Real-Time 3D Hand Tracking System: The method presented achieves real-time skeletal 3D hand tracking from a single RGB camera. By combining 2D and 3D hand joint predictions via a CNN trained on augmented synthetic data and a kinematic fitting step, the system recovers global 3D joint positions.
  • Geometrically Consistent GAN (GeoConGAN): By extending CycleGAN with a geometric consistency loss, the authors ensure that hand poses are preserved during translation, enabling the use of unpaired synthetic and real images for training. This greatly enhances the synthetic dataset, making it statistically similar to real-world data.
  • Robust to Occlusion and Background Clutter: The integration of a kinematic model fitting ensures anatomically plausible hand motions and resolves depth ambiguities, even in the presence of significant occlusion or cluttered backgrounds.
  • Dataset Generation: The paper introduces a new dataset of GANerated images corresponding to real-world hand image distributions. With over 260,000 frames, it outperforms existing datasets concerning image quality and annotation precision.

Strong Numerical Results

The authors demonstrated the superiority of their method by evaluating performance on several publicly available datasets. The system significantly outperformed existing RGB-only methods, achieving a 3D PCK@50mm score that surpassed other models. Furthermore, the method was capable of maintaining high accuracy across different scenes by leveraging rich, GAN-enhanced training data.

Implications and Future Directions

This paper suggests critical implications for developing AI applications in virtual and augmented reality and human-computer interaction, where precise hand tracking is crucial. The ability to perform this task using just an RGB camera opens the door for more accessible and affordable solutions in consumer electronics and beyond.

Future research might explore further reducing dependencies on synthetic data, enhancing robustness across a wider variety of gestures, or extending the applications to scenarios involving multiple interacting hands. Additionally, integrating such tracking systems with gesture recognition could facilitate advanced real-time interactions in AR/VR environments.

In conclusion, the presented work marks a significant stride in hand pose estimation from monocular RGB inputs, providing a practical, real-time solution that balances the constraints of model complexity and computational efficiency.

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