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A technique for solving the polygon inclusion problems

Published 13 Jul 2017 in cs.CG | (1707.04071v7)

Abstract: We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided convex polygon $P$, (2) the minimum area triangle enclosing $P$, (3) the minimum area triangle enclosing $P$ touching edge-to-edge, i.e. the minimum area triangle that is the intersection of three half-planes out of the $n$ half-planes defining $P$, and (4) the minimum perimeter triangle enclosing $P$ touching edge-to-edge. Our algorithm for computing the maximum area triangle is simpler than the alternatives given in [Chandran and Mount, IJCGA'92] and [Kallus, arXiv'17]. Our algorithms for computing the minimum area or perimeter triangle enclosing $P$ touching edge-to-edge improve the $O(n\log n)$ or $O(n\log2n)$ time algorithms given in [Boyce \emph{et al.}, STOC'82], [Aggarwal \emph{et al.}, Algorithmica'87], [Aggarwal and J. Park., FOCS'88], [Aggarwal \emph{et al.}, DCG'94], and [Schieber, SODA'95].

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