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Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games (1703.10069v4)

Published 29 Mar 2017 in cs.AI and cs.LG

Abstract: Many AI applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In this paper, we take StarCraft combat game as a case study, where the task is to coordinate multiple agents as a team to defeat their enemies. To maintain a scalable yet effective communication protocol, we introduce a Multiagent Bidirectionally-Coordinated Network (BiCNet ['bIknet]) with a vectorised extension of actor-critic formulation. We show that BiCNet can handle different types of combats with arbitrary numbers of AI agents for both sides. Our analysis demonstrates that without any supervisions such as human demonstrations or labelled data, BiCNet could learn various types of advanced coordination strategies that have been commonly used by experienced game players. In our experiments, we evaluate our approach against multiple baselines under different scenarios; it shows state-of-the-art performance, and possesses potential values for large-scale real-world applications.

Citations (314)

Summary

  • The paper presents BiCNet, a novel RNN-based architecture that enables bidirectional communication among agents to enhance coordination in combat games.
  • Experiments in StarCraft scenarios show that BiCNet outperforms baseline methods by leveraging centralized training with decentralized execution.
  • The findings advance multi-agent reinforcement learning by providing a scalable coordination model with potential applications in autonomous systems.

Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games

The paper entitled "Multiagent Bidirectionally-Coordinated Nets" authored by Peng Peng et al., addresses a significant challenge in the domain of multi-agent reinforcement learning (MARL) with a focus on the complex coordination requirements evident in the StarCraft combat game environment. The authors introduce an innovative architecture known as Bidirectionally-Coordinated Networks (BiCNet) which is designed to facilitate effective coordination strategies among multiple agents.

Overview and Methodology

The primary contribution of this research lies in the novel architecture proposed, which leverages recurrent neural networks (RNNs) to enable bidirectional communication among agents. This setup allows agents to share information both forward and backward during action selection processes, enhancing the overall ability to coordinate. The framework is rooted in deterministic policy gradient methods, applying centralized training with decentralized execution to optimize actor-critic networks.

The authors conduct rigorous experiments using StarCraft scenarios, which are known for their intricate tactical demands and need for coordinated action. The BiCNet is compared against baseline methods to ascertain its efficacy in achieving coordination analogous to human-level gameplay.

Key Findings

The results presented in the paper demonstrate that the BiCNet framework outperforms existing models significantly in terms of coordination effectiveness and overall performance in combat scenarios. Numerical results from multiple simulation environments depict a marked improvement in coordination tasks relative to baseline approaches. The ability of BiCNet to harness bidirectional flow of information is cited as a pivotal factor contributing to these outcomes.

Implications

From a theoretical standpoint, this research advances the understanding of communication architecture in MARL systems, potentially informing future developments where coordination is paramount. Practically, the results imply that systems employing similar principles could be adapted to various applications, from autonomous robotics to distributed problem-solving in sophisticated environments.

Future Directions

The work lays foundational knowledge that can be built upon to enhance multi-agent systems. Future research may explore further optimization of the BiCNet architecture, the incorporation of more complex communication schemes, or applications in more diverse environments beyond combat simulations. Additionally, scaling the framework to scenarios involving larger numbers of agents or more nuanced tasks remains an open and promising area for exploration.

In summary, the introduction of BiCNet establishes a meaningful step towards achieving sophisticated coordination in multi-agent systems, with empirical evidence of success in highly complex simulation environments. This paper provides a compelling framework for future innovation in intelligent multi-agent coordination strategies.

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