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Need for Speed: A Benchmark for Higher Frame Rate Object Tracking (1703.05884v2)

Published 17 Mar 2017 in cs.CV

Abstract: In this paper, we propose the first higher frame rate video dataset (called Need for Speed - NfS) and benchmark for visual object tracking. The dataset consists of 100 videos (380K frames) captured with now commonly available higher frame rate (240 FPS) cameras from real world scenarios. All frames are annotated with axis aligned bounding boxes and all sequences are manually labelled with nine visual attributes - such as occlusion, fast motion, background clutter, etc. Our benchmark provides an extensive evaluation of many recent and state-of-the-art trackers on higher frame rate sequences. We ranked each of these trackers according to their tracking accuracy and real-time performance. One of our surprising conclusions is that at higher frame rates, simple trackers such as correlation filters outperform complex methods based on deep networks. This suggests that for practical applications (such as in robotics or embedded vision), one needs to carefully tradeoff bandwidth constraints associated with higher frame rate acquisition, computational costs of real-time analysis, and the required application accuracy. Our dataset and benchmark allows for the first time (to our knowledge) systematic exploration of such issues, and will be made available to allow for further research in this space.

Citations (383)

Summary

  • The paper demonstrates that using high frame rate videos (240 FPS) yields over 10% improvement in tracking accuracy with simpler correlation filter methods.
  • It introduces the Need for Speed dataset annotated with nine visual attributes, enabling detailed evaluation of object tracking under real-time conditions.
  • The study challenges the prevailing deep learning trend by showing that hand-crafted feature-based trackers can outperform deep models in high FPS scenarios.

An Analysis of "Need for Speed: A Benchmark for Higher Frame Rate Object Tracking"

The paper "Need for Speed: A Benchmark for Higher Frame Rate Object Tracking" by Hamed Kiani Galoogahi et al. presents a comprehensive examination of object tracking methodologies when applied to higher frame rate video sequences. It introduces the Need for Speed (NfS) dataset, which consists of 100 videos captured at 240 frames per second (FPS) using standard consumer devices. This paper is significant in the field as it explores the challenges and implications associated with higher capture frame rates on visual object tracking performance, offering insights that differ notably from evaluations typically conducted on the canonical 30 FPS datasets.

Key Findings and Methodological Advancements

The paper confirms the hypothesis that higher frame rate videos result in less visual variation between consecutive frames, which can be leveraged by less complex tracking algorithms. Interestingly, the research found that correlation filter (CF) based trackers employing hand-crafted features such as Histogram of Oriented Gradients (HOG) often outperform deep learning-based methods in these high frame rate scenarios. This insight challenges the prevailing trend in the computer vision community, where sophisticated deep neural networks are typically viewed as the go-to solution for increasing object tracking precision.

One noteworthy numerical result from the evaluation is the observation that simple CF methods, when complemented by high capture frame rates, achieved accuracy improvements exceeding 10% over their performance on lower frame rate sequences. Specifically, the BACF (Background-Aware Correlation Filter) emerged with the top accuracy (49.5% success rate at IoU > 0.50) on the NfS dataset, surpassing many advanced deep networks.

Dataset Contributions

The NfS dataset is meticulously annotated with axis-aligned bounding boxes and is categorized by nine different visual attributes, including occlusion, fast motion, and background clutter. This categorization allows for detailed attribute-based evaluation, highlighting specific conditions under which different trackers excel or falter. The dataset's uniqueness lies in its higher sampling rate, offering a novel platform upon which future research can build and evaluate real-time object tracking algorithms over high frame rate sequences.

The paper also highlights the first instance of integrating gyroscope and IMU data into a tracking dataset, although not exploited in this paper, it provides ground for future endeavors to explore multi-modal tracking solutions.

Practical Implications and Future Directions

The practical implications of these findings are profound, especially for applications in resource-constrained environments such as mobile and embedded systems. The paper suggests that effective object tracking does not always necessitate computationally expensive deep learning frameworks if the capture hardware can operate at higher frame rates. This can lead to reduced computational costs while maintaining or even enhancing performance levels, thus broadening the applicability of object tracking solutions to more devices.

Looking towards future developments, this research prompts reconsideration of the metrics and benchmarks typically employed in the evaluation of tracking algorithms. Evaluators should consider the frame rate as a pivotal factor and a resource similar to hardware selection (GPU vs. CPU), advising that new standards could emerge that dynamically factor in real-time processing constraints and application-specific needs.

Conclusion

The exploration conducted in this paper extends beyond theoretical boundaries, intersecting with industry needs focused on enhancing efficiency in real-time systems. The evidence that simple, computationally efficient algorithms can outperform deep networks under specific conditions provides compelling arguments for a paradigm shift in how visual object tracking progresses, rewarding simplicity and adaptability in high-performance scenarios. The NfS dataset stands as a novel benchmark for pushing forward research into adaptive video-processing methodologies, emphasizing the potential and necessity for speed in real-time object tracking applications.

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