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Absolute Combinatorial Game Theory (1606.01975v3)

Published 6 Jun 2016 in math.CO

Abstract: We propose a unifying additive theory for standard conventions in Combinatorial Game Theory, including normal-, mis`ere- and scoring-play, studied by Berlekamp, Conway, Dorbec, Ettinger, Guy, Larsson, Milley, Neto, Nowakowski, Renault, Santos, Siegel, Sopena, Stewart (1976-2019), and others. A game {\em universe} is a set of games that satisfies some standard closure properties. Here, we reveal when the fundamental game comparison problem, `Is $G\su H$?'', simplifies to a constructivelocal' solution, which generalizes Conway's foundational result in ONAG (1976) for normal-play games. This happens in a broad and general fashion whenever a given game universe is {\em absolute}. Games in an absolute universe satisfy two properties, dubbed {\em parentality} and {\em saturation}, and we prove that the latter is implied by the former. Parentality means that any pair of non-empty finite sets of games is admissible as options, and saturation means that, given any game, the first player can be favored in a disjunctive sum. Game comparison is at the core of combinatorial game theory, and for example efficiency of potential reduction theorems rely on a local comparison. We distinguish between three levels of game comparison; superordinate (global), basic (semi-constructive) and subordinate (local) comparison. In proofs, a sometimes tedious challenge faces a researcher in CGT: in order to disprove an inequality, an explicit distinguishing game might be required. Here, we explain how this job becomes obsolete whenever a universe is absolute. Namely, it suffices to see if a pair of games satisfies a certain Proviso together with a Maintenance of an inequality.

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