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Computing a visibility polygon using few variables

Published 15 Nov 2011 in cs.CG and cs.DS | (1111.3584v2)

Abstract: We present several algorithms for computing the visibility polygon of a simple polygon $P$ from a viewpoint inside the polygon, when the polygon resides in read-only memory and only few working variables can be used. The first algorithm uses a constant number of variables, and outputs the vertices of the visibility polygon in $O(n\Rout)$ time, where $\Rout$ denotes the number of reflex vertices of $P$ that are part of the output. The next two algorithms use $O(\log \Rin)$ variables, and output the visibility polygon in $O(n\log \Rin)$ randomized expected time or $O(n\log2 \Rin)$ deterministic time, where $\Rin$ is the number of reflex vertices of $P$.

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