Papers
Topics
Authors
Recent
Search
2000 character limit reached

On Computing the Shadows and Slices of Polytopes

Published 25 Apr 2008 in cs.CC and cs.CG | (0804.4150v2)

Abstract: We study the complexity of computing the projection of an arbitrary $d$-polytope along $k$ orthogonal vectors for various input and output forms. We show that if $d$ and $k$ are part of the input (i.e. not a constant) and we are interested in output-sensitive algorithms, then in most forms the problem is equivalent to enumerating vertices of polytopes, except in two where it is NP-hard. In two other forms the problem is trivial. We also review the complexity of computing projections when the projection directions are in some sense non-degenerate. For full-dimensional polytopes containing origin in the interior, projection is an operation dual to intersecting the polytope with a suitable linear subspace and so the results in this paper can be dualized by interchanging vertices with facets and projection with intersection. To compare the complexity of projection and vertex enumeration, we define new complexity classes based on the complexity of Vertex Enumeration.

Citations (11)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.