Determine the origin of the persistent 3D performance ceiling
Determine whether the persistent performance ceiling observed after transferring the co-evolved communication controllers from the two-dimensional simulator to the three-dimensional physics-based simulator is caused primarily by limitations of the controller architecture or by insufficient evolutionary incentives for developing behaviors unnecessary in the two-dimensional environment.
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The above reformulates the central question of this work: why does a performance ceiling persist in 3D? One possibility is a limitation in the controller's architecture. Another is a limitation in evolutionary incentives. In the latter case, fitness pressure would have been insufficient for behaviors to emerge that were never necessary in the 2D environment. The results of this work do not allow us to definitively answer this question, but they do help to narrow it down. The results of this work do not allow a definitive distinction between architectural and evolutionary explanations.