Control of overactuated, high-dimensional musculoskeletal models with delayed nonlinear dynamics
Develop control algorithms for physiologically realistic, muscle-actuated musculoskeletal models that are overactuated, high-dimensional, and exhibit delayed nonlinear activation dynamics.
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Moreover, controlling physiologically realistic MSK models that are overactuated, high-dimensional, and exhibit delayed nonlinear dynamics remains an open challenge.
We do observe slightly less knee flexion, more frontal-plane motion, and more excessive arm swing than that exhibited by elite sprinters. Identifying the source of these differences--e.g., deficiencies in the musculoskeletal model vs. optimization failure remains future work.
We found that our policy optimization was unable to find a good solution when using only a sparse reward, in which the agent receives reward only at the end of the episode, equal to the maximum height reached during that episode. With a high dimensional action space, this becomes a challenging problem to optimize over, and likely requires more effective exploration.