Mechanism behind ash–seed density correspondence in lifelike cellular automata
Determine the causal explanation for the observed close correspondence between ash density (the mean population density after evolving a 50% random “soup” for 100 generations) and seed density (the mean population density after evolving all 2^16 configurations of a 4×4 central patch for 100 generations) across 64 of the 100 sampled lifelike cellular automata rulesets, and account for why Conway’s Game of Life exhibits a substantially larger discrepancy (~7%) between these two densities.
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It was also found that some rulesets displayed a surprising correspondence between ash and seed density. Of the 100 rulesets, the mean population density of soup after 100 generations — averaged over five runs — was within |0.3| % of the mean population density of a patch of 16 randomly generated cells — averaged over all its possible configurations — for 64. By way of comparison, this difference was around 7\% for CGOL. It is unclear why this is the case.