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A Platform for Generating Educational Activities to Teach English as a Second Language (2504.20251v1)

Published 28 Apr 2025 in cs.CL, cs.AI, and cs.CY

Abstract: We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing techniques. The platform offers the possibility of playing out-of-the-box games, generated from resources created semi-automatically and then manually curated. It can also generate games or exercises of greater complexity from texts entered by teachers, providing a stage of review and edition of the generated content before use. As a way of expanding the variety of activities in the platform, we are currently experimenting with image and text generation. In order to integrate them and improve the performance of other neural tools already integrated, we are working on migrating the platform to a more powerful server. In this paper we describe the development of our platform and its deployment for end users, discussing the challenges faced and how we overcame them, and also detail our future work plans.

Summary

A Comprehensive Overview of an Educational Platform for Teaching English as a Second Language

The paper presents a robust educational platform designed for generating activities aimed at teaching English as a foreign language. The developers have creatively integrated NLP techniques to produce various educational games and exercises. The platform exhibits versatility through its capability to offer pre-developed games and generate complex exercises from texts provided by educators. This capability allows for both pre-established material and customized, text-based activity creation, enhancing its utility in diverse educational settings.

NLP-Based Activity Generation

The platform utilizes NLP techniques to automate the creation of language exercises. This includes fundamental resources such as vocabularies, dictionaries, and simple texts, which are instrumental in language teaching. The platform can generate crosswords and word-search games dynamically, taking full advantage of a semi-automatically curated list of words and their definitions. Furthermore, NLP supports more intricate tasks such as Question Answering (QA) and story sequencing exercises, which are generated from teachers’ input texts.

Image and Text Generation

A particularly innovative aspect of the platform is its exploration of image and text generation to expand the diversity of educational activities. Text-to-image models like Stable Diffusion are being experimented with for generating visuals corresponding to specific sentences, while LLMs such as GPT-2 are used for crafting short textual exercises. This experimental mode aims to include multimedia elements that enhance student engagement.

Practical Deployment and Challenges

Deployment of the platform involved overcoming significant challenges, particularly integrating state-of-the-art NLP methods in environments accessible to end-users. Modern LLMs demand substantial computational power, presenting hurdles in achieving responsive systems. The ongoing migration to a more resourceful server promises improvements in usability, ensuring quicker and more efficient interaction during educational sessions.

Implications and Future Directions

This research holds significant implications for the field of language education technology. By harnessing NLP's potential, the platform demonstrates how computational linguistics can directly support language learning, offering interactive, adaptable resources suitable for varying levels of English proficiency. The successful integration of NLP in educational contexts could spur further advancements in intelligent tutoring systems (ITS) and computer-assisted language learning (CALL).

Looking forward, the platform's developers are committed to continuously refining the system to meet evolving educational needs. This includes the planned incorporation of advanced text and image generation capabilities once computational barriers are adequately addressed. Such features present opportunities for further personalization and depth in language learning applications, paving the way for more fully integrated AI solutions in educational domains.

In conclusion, the paper articulates a significant contribution to educational technology development, focusing on practical applications of NLP in language teaching. The insights provided could serve as a foundation for future research and development aimed at enhancing computer-assisted language learning frameworks.

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