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Illusion3D: 3D Multiview Illusion with 2D Diffusion Priors (2412.09625v2)

Published 12 Dec 2024 in cs.CV

Abstract: Automatically generating multiview illusions is a compelling challenge, where a single piece of visual content offers distinct interpretations from different viewing perspectives. Traditional methods, such as shadow art and wire art, create interesting 3D illusions but are limited to simple visual outputs (i.e., figure-ground or line drawing), restricting their artistic expressiveness and practical versatility. Recent diffusion-based illusion generation methods can generate more intricate designs but are confined to 2D images. In this work, we present a simple yet effective approach for creating 3D multiview illusions based on user-provided text prompts or images. Our method leverages a pre-trained text-to-image diffusion model to optimize the textures and geometry of neural 3D representations through differentiable rendering. When viewed from multiple angles, this produces different interpretations. We develop several techniques to improve the quality of the generated 3D multiview illusions. We demonstrate the effectiveness of our approach through extensive experiments and showcase illusion generation with diverse 3D forms.

Summary

  • The paper demonstrates that integrating diffusion models with differentiable rendering significantly enhances the generation of coherent 3D multiview illusions.
  • The framework employs patch-wise denoising and scheduled camera jittering to overcome 3D ambiguities and achieve high-resolution outputs up to 1024×1024 pixels.
  • Experimental results reveal improved CLIP scores and aesthetic metrics, highlighting its potential applications in VR, AR, and digital art.

Insightful Overview of Illusion3D: 3D Multiview Illusion with 2D Diffusion Priors

The paper "Illusion3D: 3D Multiview Illusion with 2D Diffusion Priors" introduces a novel framework to automatically generate 3D multiview illusions, refining the intersection of art and artificial intelligence. The authors manifest a systematic approach that leverages the potential of diffusion models to extend the complexity and realism of 3D illusions beyond traditional methods such as shadow and wire art.

Methodology

The authors propose a method utilizing a pre-trained text-to-image diffusion model, optimized through differentiable rendering, updating 3D neural representations to create multiview illusions. They focus on generating distinct interpretations of a single 3D object when observed from various perspectives, guided by text prompts or 2D images. The framework includes techniques like patch-wise denoising, scheduled camera jittering, and progressive render resolution scaling to surmount challenges inherent in 3D settings, particularly those introduced by 3D ambiguity and local minima.

The authors introduce camera jitter to mitigate the limitations of fixed camera perspectives, which in standard setups result in restrictive and artifact-laden outputs. This technique enhances the multiview quality, ensuring smoother transitions across various viewpoints. Furthermore, the paper adopts patch-based denoising to facilitate high-resolution generation, reaching up to 1024×1024 pixels, and addresses duplicate pattern issues by progressively escalating the resolution of rendered images during optimization.

Experimental Validation

Through qualitative and quantitative evaluations, the authors demonstrate the efficacy of Illusion3D in generating complex 3D multiview illusions. Comparisons with baseline methods, such as inverse projection and latent blending, reveal substantial improvements in CLIP scores, aesthetic metrics, and alignment and concealment scores. Notably, the proposed model overcame many limitations of preceding approaches, producing cohesive and artifact-free multiview interpretations while efficiently merging content from disparate text prompts.

Implications and Future Directions

This work presents significant implications for virtual and augmented reality applications, digital art creation, and advanced visualization tasks requiring dynamic perspective changes. The extended capabilities achieved by integrating diffusion models into multiview illusions indicate future potential for further crossover between generative AI and other industries reliant on complex 3D visualizations.

Future research may expand on the current framework by exploring more intricate shapes and environments, refining texture synthesis methods, and adapting approaches to real-world scenarios with higher variability in lighting and physical interactions. Additionally, optimizing the efficiency and computational demands of the methods described could facilitate broader accessibility and implementation across diverse use cases in entertainment, education, and design industries.

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