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Dynamic 2D Gaussians: Geometrically accurate radiance fields for dynamic objects (2409.14072v1)

Published 21 Sep 2024 in cs.CV

Abstract: Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects but cannot reconstruct high-quality meshes due to their implicit or geometrically inaccurate representations. In this paper, we propose a novel representation that can reconstruct accurate meshes from sparse image input, named Dynamic 2D Gaussians (D-2DGS). We adopt 2D Gaussians for basic geometry representation and use sparse-controlled points to capture 2D Gaussian's deformation. By extracting the object mask from the rendered high-quality image and masking the rendered depth map, a high-quality dynamic mesh sequence of the object can be extracted. Experiments demonstrate that our D-2DGS is outstanding in reconstructing high-quality meshes from sparse input. More demos and code are available at https://github.com/hustvl/Dynamic-2DGS.

Summary

  • The paper introduces Dynamic 2D Gaussians (D-2DGS), a framework using 2D Gaussians and sparse control points for geometrically accurate dynamic object reconstruction from sparse images.
  • D-2DGS utilizes 2D Gaussian splatting and a novel filtering method to ensure consistent geometry and mitigate artifacts in dynamic scene reconstruction.
  • Empirical evaluation shows D-2DGS achieves state-of-the-art performance in dynamic mesh reconstruction and rendering quality on benchmark datasets compared to other methods.

Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects

The paper presents a novel framework named Dynamic 2D Gaussians (D-2DGS) aimed at enhancing the geometric reconstruction of dynamic objects from sparse 2D image inputs. This work addresses the limitations associated with existing 4D radiance representations, such as Dynamic NeRFs and Dynamic Gaussian Splatting, which often suffer from implicit representations and inefficiencies in rendering high-quality and geometrically consistent meshes.

Core Contributions

  1. 2D Gaussian Representation: The methodology utilizes 2D Gaussian splatting to represent dynamic scenes, favoring its geometric precision over 3D Gaussian representations. This choice ensures consistent geometry across multiple views, essential for accurate dynamic mesh reconstruction.
  2. Sparse-Controlled Points: The framework introduces sparse-controlled points to guide the deformation of 2D Gaussians. This approach captures semi-rigid motions efficiently and reduces computational overhead while maintaining high reconstruction accuracy.
  3. Filtering Method: A novel filtering technique is proposed to mitigate the effects of geometry floaters, common artifacts in dynamic scene reconstruction. By using masks derived from high-quality rendered images, the method efficiently filters depth maps to yield accurate surface meshes through the Truncated Signed Distance Function (TSDF).

Empirical Evaluation

The D-2DGS framework demonstrates its effectiveness through extensive experiments conducted on datasets such as D-NeRF and DG-Mesh. The results showcase superior performance in reconstructing dynamic meshes and improved rendering quality. Specifically, the framework achieves state-of-the-art results in PSNR, SSIM, and LPIPS metrics for dynamic scene reconstruction, with significant improvements in removing artifacts compared to competing methods like Dynamic NeRF and Deformable 3DGS.

Practical and Theoretical Implications

Practically, the proposed D-2DGS framework is a step forward in computer vision, particularly for applications requiring precise dynamic surface reconstruction, such as virtual reality, gaming, and cinematic visual effects. Theoretically, the approach underscores the potential of leveraging 2D Gaussians for dynamic scenes, prompting future investigations into further combining these with neural implicit models for enhanced accuracy and efficiency.

Future Directions

Future research could explore incorporating robustness priors or low-rank motion representations to enhance the framework's capability in even sparser view conditions. Additionally, advancing post-processing techniques could further address any remaining mesh inaccuracies, such as holes or broken surfaces, thereby improving applicability in more complex dynamic scenarios.

By innovatively combining 2D Gaussians with sparse control mechanisms, the paper contributes significant advancements in the field of dynamic object reconstruction, providing both practical frameworks and theoretical insights for ongoing research and development.

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