Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement (2303.02091v2)
Abstract: Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support from common 3D software and hardware, making their rendering and manipulation inefficient. To overcome this limitation, we present a novel framework that generates textured surface meshes from images. Our approach begins by efficiently initializing the geometry and view-dependency decomposed appearance with a NeRF. Subsequently, a coarse mesh is extracted, and an iterative surface refining algorithm is developed to adaptively adjust both vertex positions and face density based on re-projected rendering errors. We jointly refine the appearance with geometry and bake it into texture images for real-time rendering. Extensive experiments demonstrate that our method achieves superior mesh quality and competitive rendering quality.
- Jiaxiang Tang (23 papers)
- Hang Zhou (166 papers)
- Xiaokang Chen (39 papers)
- Tianshu Hu (9 papers)
- Errui Ding (156 papers)
- Jingdong Wang (236 papers)
- Gang Zeng (40 papers)