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Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition (2208.06174v2)

Published 12 Aug 2022 in cs.CV and cs.AI

Abstract: Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods simply split the two-person skeleton into two discrete graphs and perform graph convolution separately as done for single-person action classification. Such operations ignore rich interactive information and hinder effective spatial inter-body relationship modeling. To overcome the above shortcoming, we introduce a novel unified two-person graph to represent inter-body and intra-body correlations between joints. Experiments show accuracy improvements in recognizing both interactions and individual actions when utilizing the proposed two-person graph topology. In addition, We design several graph labeling strategies to supervise the model to learn discriminant spatial-temporal interactive features. Finally, we propose a two-person graph convolutional network (2P-GCN). Our model achieves state-of-the-art results on four benchmarks of three interaction datasets: SBU, interaction subsets of NTU-RGB+D and NTU-RGB+D 120.

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Authors (5)
  1. Zhengcen Li (2 papers)
  2. Yueran Li (2 papers)
  3. Linlin Tang (2 papers)
  4. Tong Zhang (569 papers)
  5. Jingyong Su (16 papers)
Citations (10)

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