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Shaping Large Population Agent Behaviors Through Entropy-Regularized Mean-Field Games (2110.07469v2)

Published 14 Oct 2021 in cs.GT, cs.SY, and eess.SY

Abstract: Mean-field games (MFG) were introduced to efficiently analyze approximate Nash equilibria in large population settings. In this work, we consider entropy-regularized mean-field games with a finite state-action space in a discrete time setting. We show that entropy regularization provides the necessary regularity conditions, that are lacking in the standard finite mean field games. Such regularity conditions enable us to design fixed-point iteration algorithms to find the unique mean-field equilibrium (MFE). Furthermore, the reference policy used in the regularization provides an extra parameter, through which one can control the behavior of the population. We first consider a stochastic game with a large population of $N$ homogeneous agents. We establish conditions for the existence of a Nash equilibrium in the limiting case as $N$ tends to infinity, and we demonstrate that the Nash equilibrium for the infinite population case is also an $\epsilon$-Nash equilibrium for the $N$-agent system, where the sub-optimality $\epsilon$ is of order $\mathcal{O}\big(1/\sqrt{N}\big)$. Finally, we verify the theoretical guarantees through a resource allocation example and demonstrate the efficacy of using a reference policy to control the behavior of a large population.

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Authors (4)
  1. Yue Guan (40 papers)
  2. Mi Zhou (28 papers)
  3. Ali Pakniyat (9 papers)
  4. Panagiotis Tsiotras (110 papers)
Citations (4)

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