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Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD controller interpolation algorithm, for collaborative, networked virtual environments

Published 10 Jul 2021 in cs.GR and cs.HC | (2107.04875v1)

Abstract: In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-based VR HMDs. Our algorithms, based on the use of dual-quaternions and multivectors respectively, impact the network consumption rate and are highly effective in scenarios involving multiple users. We illustrate convincing results in a modern game engine and a medical VR collaborative training scenario.

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