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AndroidEnv: A Reinforcement Learning Platform for Android (2105.13231v1)

Published 27 May 2021 in cs.LG and cs.AI

Abstract: We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv allows RL agents to interact with a wide variety of apps and services commonly used by humans through a universal touchscreen interface. Since agents train on a realistic simulation of an Android device, they have the potential to be deployed on real devices. In this report, we give an overview of the environment, highlighting the significant features it provides for research, and we present an empirical evaluation of some popular reinforcement learning agents on a set of tasks built on this platform.

AndroidEnv: A Reinforcement Learning Platform for Android

The paper presents AndroidEnv, an open-source RL platform that harnesses the extensive Android ecosystem to offer a comprehensive environment for RL research. AndroidEnv enables reinforcement learning agents to interact with a diverse set of applications and Android OS features through a universal touchscreen interface. This interaction mirrors the user experience on standard Android devices, thus enabling realistic deployment opportunities for trained RL models.

Key Features of AndroidEnv

AndroidEnv is characterized by real-time execution, a universal touchscreen-based action interface, and a platform designed to facilitate RL algorithms' performance evaluations across a broad array of tasks. The asynchronous nature of observations and actions means that agents need to cope with real-world latency and varied screen refresh rates, mimicking real device interactions. The action interface is notably universal, consistent across tasks and apps, enabling agent actions to map directly to touchscreen gestures—taps, swipes, and drag-and-drop actions, thus constructing realistic human-device interaction patterns.

The observation space includes pixel-based data, enhancing deep learning applicability, synchronized with temporal and orientation data to assist agents’ environment comprehension. Moreover, some tasks provide optional structured information, or "extras," offering additional signals helpful for learning.

Task and Experimental Design

Task creation within AndroidEnv is facilitated through a protocol buffer message structure, specifying environment initialization, episode termination conditions, triggered events, and reward functions. An initial set comprising over 100 tasks from approximately 30 different applications is provided, spanning simple navigation tasks to intricate puzzles demanding strategic long-term planning. This set is indicative rather than exhaustive, allowing researchers to construct new tasks tailored to specific research needs.

Experimental results reported in the paper demonstrate the performance of various RL agents using both continuous and discrete action interfaces on selected tasks. Agents such as DDPG, D4PG, MPO, DQN, IMPALA, and R2D2 are tested across tasks designed to reflect diverse complexity levels and interaction challenges. The findings reveal varied agent performance based on task difficulty, highlighting straightforward tasks like "catch" where most agents succeed, contrasted with more complex scenarios such as "blockinger" which remain unsolved by the baseline agents.

Implications and Speculations

AndroidEnv facilitates research into exploration strategies, hierarchical RL, transfer learning, and continuous learning, offering a unique contribution alongside established RL platforms. The diversity and scale of Android applications present potential real-world impact scenarios, such as the development of advanced hands-free navigation systems or in-device AI models for enhanced user experience.

Future developments should focus on expanding the task suite and refining interaction with real-time environments. AndroidEnv’s realism portends a promising avenue for agents to move beyond simulated benchmarks into tangible deployment on consumer devices, ushering in innovative applications in mobile technology and beyond.

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Authors (9)
  1. Daniel Toyama (11 papers)
  2. Philippe Hamel (8 papers)
  3. Anita Gergely (6 papers)
  4. Gheorghe Comanici (8 papers)
  5. Amelia Glaese (14 papers)
  6. Zafarali Ahmed (13 papers)
  7. Tyler Jackson (5 papers)
  8. Shibl Mourad (9 papers)
  9. Doina Precup (206 papers)
Citations (60)
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