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Behavior-Guided Actor-Critic: Improving Exploration via Learning Policy Behavior Representation for Deep Reinforcement Learning

Published 9 Apr 2021 in cs.LG and cs.AI | (2104.04424v1)

Abstract: In this work, we propose Behavior-Guided Actor-Critic (BAC), an off-policy actor-critic deep RL algorithm. BAC mathematically formulates the behavior of the policy through autoencoders by providing an accurate estimation of how frequently each state-action pair was visited while taking into consideration state dynamics that play a crucial role in determining the trajectories produced by the policy. The agent is encouraged to change its behavior consistently towards less-visited state-action pairs while attaining good performance by maximizing the expected discounted sum of rewards, resulting in an efficient exploration of the environment and good exploitation of all high reward regions. One prominent aspect of our approach is that it is applicable to both stochastic and deterministic actors in contrast to maximum entropy deep reinforcement learning algorithms. Results show considerably better performances of BAC when compared to several cutting-edge learning algorithms.

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