Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
103 tokens/sec
GPT-4o
11 tokens/sec
Gemini 2.5 Pro Pro
50 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
3 tokens/sec
DeepSeek R1 via Azure Pro
33 tokens/sec
2000 character limit reached

Real-Time Global Illumination Using OpenGL And Voxel Cone Tracing (2104.00618v1)

Published 1 Apr 2021 in cs.GR

Abstract: Building systems capable of replicating global illumination models with interactive frame-rates has long been one of the toughest conundrums facing computer graphics researchers. Voxel Cone Tracing, as proposed by Cyril Crassin et al. in 2011, makes use of mipmapped 3D textures containing a voxelized representation of an environments direct light component to trace diffuse, specular and occlusion cones in linear time to extrapolate a surface fragments indirect light emitted towards a given photo-receptor. Seemingly providing a well-disposed balance between performance and physical fidelity, this thesis examines the algorithms theoretical side on the basis of the rendering equation as well as its practical side in the context of a self-implemented, OpenGL-based variant. Whether if it can compete with long standing alternatives such as radiosity and raytracing will be determined in the subsequent evaluation.

Citations (4)

Summary

We haven't generated a summary for this paper yet.