Papers
Topics
Authors
Recent
Search
2000 character limit reached

Mad Science is Provably Hard: Puzzles in Hearthstone's Boomsday Lab are NP-hard

Published 17 Oct 2020 in cs.CC | (2010.08862v1)

Abstract: We consider the computational complexity of winning this turn (mate-in-1 or "finding lethal") in Hearthstone as well as several other single turn puzzle types introduced in the Boomsday Lab expansion. We consider three natural generalizations of Hearthstone (in which hand size, board size, and deck size scale) and prove the various puzzle types in each generalization NP-hard.

Citations (2)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.