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Generating Minimum-Snap Quadrotor Trajectories Really Fast (2008.00595v1)

Published 3 Aug 2020 in eess.SY and cs.SY

Abstract: We propose an algorithm for generating minimum-snap trajectories for quadrotors with linear computational complexity with respect to the number of segments in the spline trajectory. Our algorithm is numerically stable for large numbers of segments and is able to generate trajectories of more than $500,000$ segments. The computational speed and numerical stability of our algorithm makes it suitable for real-time generation of very large scale trajectories. We demonstrate the performance of our algorithm and compare it to existing methods, in which it is both faster and able to calculate larger trajectories than state-of-the-art. We also show the feasibility of the trajectories experimentally with a long quadrotor flight.

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