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Can 3D Adversarial Logos Cloak Humans? (2006.14655v2)

Published 25 Jun 2020 in cs.LG, cs.CV, and stat.ML

Abstract: With the trend of adversarial attacks, researchers attempt to fool trained object detectors in 2D scenes. Among many of them, an intriguing new form of attack with potential real-world usage is to append adversarial patches (e.g. logos) to images. Nevertheless, much less have we known about adversarial attacks from 3D rendering views, which is essential for the attack to be persistently strong in the physical world. This paper presents a new 3D adversarial logo attack: we construct an arbitrary shape logo from a 2D texture image and map this image into a 3D adversarial logo via a texture mapping called logo transformation. The resulting 3D adversarial logo is then viewed as an adversarial texture enabling easy manipulation of its shape and position. This greatly extends the versatility of adversarial training for computer graphics synthesized imagery. Contrary to the traditional adversarial patch, this new form of attack is mapped into the 3D object world and back-propagates to the 2D image domain through differentiable rendering. In addition, and unlike existing adversarial patches, our new 3D adversarial logo is shown to fool state-of-the-art deep object detectors robustly under model rotations, leading to one step further for realistic attacks in the physical world. Our codes are available at https://github.com/TAMU-VITA/3D_Adversarial_Logo.

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Authors (7)
  1. Yi Wang (1038 papers)
  2. Jingyang Zhou (7 papers)
  3. Tianlong Chen (202 papers)
  4. Sijia Liu (204 papers)
  5. Shiyu Chang (120 papers)
  6. Chandrajit Bajaj (40 papers)
  7. Zhangyang Wang (375 papers)
Citations (6)

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