Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
120 tokens/sec
GPT-4o
10 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
3 tokens/sec
DeepSeek R1 via Azure Pro
55 tokens/sec
2000 character limit reached

A Flexible Neural Renderer for Material Visualization (1908.09530v1)

Published 26 Aug 2019 in cs.GR

Abstract: Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material parameters and uses a standard path tracing engine for visual feedback. A lot of time may be spent in iterative selection and rendering of materials at an appropriate quality. In this work, we propose a convolutional neural network based workflow which quickly generates high-quality ray traced material visualizations on a shaderball. Our novel architecture allows for control over environment lighting and assists material selection along with the ability to render spatially-varying materials. Additionally, our network enables control over environment lighting which gives an artist more freedom and provides better visualization of the rendered material. Comparison with state-of-the-art denoising and neural rendering techniques suggests that our neural renderer performs faster and better. We provide a interactive visualization tool and release our training dataset to foster further research in this area.

Citations (4)

Summary

We haven't generated a summary for this paper yet.

Dice Question Streamline Icon: https://streamlinehq.com

Follow-up Questions

We haven't generated follow-up questions for this paper yet.