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A Fourier Disparity Layer representation for Light Fields

Published 21 Jan 2019 in cs.CV and cs.MM | (1901.06919v1)

Abstract: In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the disparity) dimension by decomposing the scene as a discrete sum of layers. The layers can be constructed from various types of Light Field inputs including a set of sub-aperture images, a focal stack, or even a combination of both. From our derivations in the Fourier domain, the layers are simply obtained by a regularized least square regression performed independently at each spatial frequency, which is efficiently parallelized in a GPU implementation. Our model is also used to derive a gradient descent based calibration step that estimates the input view positions and an optimal set of disparity values required for the layer construction. Once the layers are known, they can be simply shifted and filtered to produce different viewpoints of the scene while controlling the focus and simulating a camera aperture of arbitrary shape and size. Our implementation in the Fourier domain allows real time Light Field rendering. Finally, direct applications such as view interpolation or extrapolation and denoising are presented and evaluated.

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Summary

Fourier Disparity Layer Representation for Efficient Light Field Processing

The paper “A Fourier Disparity Layer representation for Light Fields” introduces a novel approach for representing and processing Light Fields: the Fourier Disparity Layers (FDL) method. Light Fields offer rich multidimensional data through the capture of light information across different viewpoints and angles, which is paramount for applications in rendering, refocusing, and view synthesis. This study seeks to address core challenges in Light Field data handling, such as the high requirements for capture, storage, and computational workload, particularly under sparse sampling scenarios.

The authors present the FDL method, which uses regularized least square regression in the Fourier domain to sample Light Fields in the depth or disparity dimension. This is accomplished by decomposing the scene into layers, each associated with specific disparity values. This model can be constructed from various inputs, including sub-aperture images, focal stacks, or hybrids of both. The paper successfully demonstrates real-time rendering capabilities by implementing the regression in a parallelized GPU environment. The ability to shift and filter layers enable versatile viewpoint generation and manipulations of camera aperture in real-time.

Implications and Applications

  1. Real-time Rendering: The paper underscores the computational efficiency of the FDL approach, highlighting the potential for real-time manipulation of viewpoint, aperture size, shape, and focus depth, without reconstructing the 4D Light Field in advance.
  2. Calibration: The FDL model includes a gradient descent-based calibration step for estimating input view positions and optimizing disparity values for layer construction. This calibration is crucial when input consists of sub-aperture images with unknown angular sampling.
  3. Sparse Light Field Sampling Handling: By efficiently handling sparse Light Field sampling, the FDL allows interpolation and extrapolation of viewpoints. This capability extends the method’s utility in applications where denser acquisition is impractical or impossible.
  4. Denoising: The authors explore direct applications, such as denoising, demonstrating that FDL can yield cleaner outputs by addressing common noise issues in Light Field data captured with plenoptic cameras.

Technological and Theoretical Impacts

Theoretically, the paper challenges existing methodologies by presenting a Fourier domain approach, which does not necessitate prior scene geometry knowledge—an advantage over methods requiring depth information for refocusing. This positions FDL as an alternative Light Field representation with significant implications across various domains, including computer vision and digital imaging.

Furthermore, the potential for combining FDL with other depth estimation and rendering approaches may lead to composite systems that enhance robustness and performance in diverse imaging environments.

Future Developments

While the FDL representation demonstrates substantial benefits in processing efficiency, especially over large baseline Light Fields, future work could explore hybrid approaches, integrating FDL with other Light Field representations or learning-based methods to further optimize resolution, storage, and real-time application capabilities. Enhancements in disparity estimation techniques and handling of non-Lambertian scenes also present potential areas for further exploration.

In conclusion, the Fourier Disparity Layer representation as detailed in this paper promises advancements in the way researchers and practitioners engage with and utilize Light Field data, with broad applicability from entertainment and media to scientific imaging and autonomous systems. The ongoing development and refinement of such models could very well redefine computational approaches within the field.

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