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2.5D Visual Sound (1812.04204v4)

Published 11 Dec 2018 in cs.CV

Abstract: Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to convert common monaural audio into binaural audio by leveraging video. The key idea is that visual frames reveal significant spatial cues that, while explicitly lacking in the accompanying single-channel audio, are strongly linked to it. Our multi-modal approach recovers this link from unlabeled video. We devise a deep convolutional neural network that learns to decode the monaural (single-channel) soundtrack into its binaural counterpart by injecting visual information about object and scene configurations. We call the resulting output 2.5D visual sound---the visual stream helps "lift" the flat single channel audio into spatialized sound. In addition to sound generation, we show the self-supervised representation learned by our network benefits audio-visual source separation. Our video results: http://vision.cs.utexas.edu/projects/2.5D_visual_sound/

Citations (120)

Summary

  • The paper presents a novel deep CNN that leverages visual cues to convert monaural audio into binaural sound, enhancing spatial perception.
  • It employs an encoder-decoder U-NET style architecture with self-supervised training to predict inter-channel differences, achieving improved STFT and ENV metrics.
  • User studies confirm that the synthesized binaural audio delivers an immersive 3D auditory experience, surpassing conventional audio methods.

An Academic Overview of "2.5D Visual Sound"

The paper "2.5D Visual Sound" by Ruohan Gao and Kristen Grauman addresses the challenge of converting common monaural audio into binaural audio by leveraging visual information, a task with significant practical applications for audiophiles, augmented reality/virtual reality (AR/VR) environments, and the general enhancement of multimedia experiences. The researchers introduce a multi-modal approach that generates what they term "2.5D visual sound," effectively integrating spatial cues from visual frames into the audio processing pipeline to mimic human 3D sound perception.

Methodological Approach

The paper develops a deep convolutional neural network (CNN) to achieve this conversion from monaural to binaural audio by learning from the spatial cues present in the accompanying video content. This network adopts an encoder-decoder architecture to functionally relate visual frame data to audio spatialization. Specifically, the authors incorporate a U-NET style architecture for the audio processing component, ensuring that it can predict the difference signal between the left and right audio channels—key constituents of spatial auditory information.

Through self-supervised training, the model learns to decode the monaural audio into binaural audio without the need for labeled data, leveraging the spatial configurations inherently present in visual frames captured in the videos. This approach presents advantages over traditional methods that require explicit spatial audio data, making the model more scalable and compatible with existing video datasets that typically only include mono or stereo audio tracks.

Performance and Evaluation Metrics

The efficacy of this approach is exhibited through robust quantitative results involving several datasets, such as FAIR-Play and others incorporating a variety of sound sources including musical instruments and street scenes. The authors utilize metrics such as STFT (Short-Time Fourier Transform) distance and ENV (envelope distance) to assess the quality of the spatialized audio output. Their method consistently outperforms audio-only baselines and alternative spatial audio approaches in terms of these metrics, indicating its strength in creating perceptually accurate spatial audio.

Further supporting these metrics, the authors conducted user studies to gauge the perceived 3D auditory experience of the synthesized binaural audio. In these studies, users consistently preferred the outputs of the proposed model over other methods, underscoring its practical perceptual improvements.

Implications and Future Directions

One intriguing aspect of the paper is its exploration of the potential for improving audio-visual source separation tasks using the proposed network. By presenting binauralized audio as a richer representation, the authors achieve improvements in separation quality when compared to conventional monaural audio models. This demonstrates an additional capability of the model to enhance audio source separation methodologies that rely on synergistic audio-visual inputs.

The theoretical contribution of this research lies in its novel framing of audio synthesis problems where cross-modal data inputs can enhance audio processing using visual cues. There is scope for future exploration in various domains, such as the incorporation of object localization and refined scene-context modeling which could augment object recognition tasks within an audio-visual framework. Additionally, addressing current limitations like dealing with large numbers of similar sources and refining model performance in less structured environments could extend its applicability further.

Overall, the paper contributes significantly to the field of AI-driven cross-modal synthesis, presenting new pathways for enhancing user experiences through improved multimedia rendering technologies. The methodology introduced promises practical improvements in media encoding processes and offers a new direction for research at the intersection of computer vision and audio signal processing.

In conclusion, the research set forth in "2.5D Visual Sound" holds potential for substantive advancements in our approach to synthesizing spatially-aware audio from conventional media sources, paving a way forward for more immersive audio-visual experiences in computational applications.

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