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Successful Nash Equilibrium Agent for a 3-Player Imperfect-Information Game (1804.04789v1)
Published 13 Apr 2018 in cs.GT, cs.AI, cs.MA, and econ.TH
Abstract: Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a 3-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all.
- Sam Ganzfried (26 papers)
- Austin Nowak (1 paper)
- Joannier Pinales (1 paper)