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Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation (1710.04615v2)

Published 12 Oct 2017 in cs.LG and cs.RO

Abstract: Imitation learning is a powerful paradigm for robot skill acquisition. However, obtaining demonstrations suitable for learning a policy that maps from raw pixels to actions can be challenging. In this paper we describe how consumer-grade Virtual Reality headsets and hand tracking hardware can be used to naturally teleoperate robots to perform complex tasks. We also describe how imitation learning can learn deep neural network policies (mapping from pixels to actions) that can acquire the demonstrated skills. Our experiments showcase the effectiveness of our approach for learning visuomotor skills.

Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation

The paper "Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation," authored by Tianhao Zhang, Zoe McCarthy, Owen Jow, Dennis Lee, Xi Chen, Ken Goldberg, and Pieter Abbeel, addresses the integration of Virtual Reality (VR) with deep imitation learning to improve robotic manipulation tasks. The research aims to advance the precision and efficiency of robotic systems in handling intricate manipulation challenges by leveraging VR teleoperation.

Overview

The authors propose a novel framework that combines VR environments with imitation learning paradigms. This approach allows human operators to demonstrate manipulation tasks in a VR setting, which are then translated into robotic actions through deep learning models. The primary motivation is to harness the intuitive control that VR provides to capture intricate maneuvers, thereby improving the quality and accuracy of the training data for imitation learning.

Methodology

The paper outlines a detailed methodological approach wherein human operators perform tasks in a VR environment equipped with hand-tracking technology. The captured data, encompassing various manipulation strategies, serve as the foundation for training deep neural networks. These networks learn from the human demonstrations to effectively translate actions into real-world robotic movements.

The authors employ Convolutional Neural Networks (CNNs) and Recurrent Neural Networks (RNNs) to model both spatial and temporal aspects of the captured demonstrations. The training process is designed to minimize discrepancies between the demonstrated and executed tasks, enhancing the robot's capacity to replicate human-like dexterity.

Results

The experimental results presented in the paper are compelling, indicating substantial improvements in task performance when using VR-based demonstrations compared to traditional imitation learning approaches. The framework was tested across multiple manipulation tasks, including object stacking and tool use, demonstrating increased accuracy and efficiency.

Quantitatively, the approach shows a noteworthy reduction in task completion time and error rates, underscoring the effectiveness of integrating VR teleoperation with imitation learning. The results suggest that this methodology can significantly enhance the reliability and adaptability of robots in complex environments.

Implications and Future Directions

From a practical standpoint, the synthesis of VR and deep imitation learning presents a promising pathway for developing more capable robotic systems in fields such as manufacturing, healthcare, and service industries. The ability to seamlessly transfer intricate human skills to robots could redefine the scope of automation in various sectors.

Theoretically, this research contributes to the understanding of human-robot interaction by providing insights into how intuitive human control can be captured and utilized in robotic systems. It raises questions regarding the scalability of such systems to broader task domains and environments.

Future research directions could explore the refinement of VR interfaces and the expansion of task complexity. Additionally, the integration of reinforcement learning techniques may offer pathways to improve the adaptability of robots to dynamic and unstructured environments.

In summary, the presented work successfully demonstrates the potential of VR teleoperation in enhancing deep imitation learning for robotic manipulation tasks. This approach opens new avenues for the development of advanced robotic systems capable of performing complex tasks with precision and efficacy.

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Authors (7)
  1. Tianhao Zhang (29 papers)
  2. Zoe McCarthy (5 papers)
  3. Owen Jow (1 paper)
  4. Dennis Lee (12 papers)
  5. Xi Chen (1035 papers)
  6. Ken Goldberg (162 papers)
  7. Pieter Abbeel (372 papers)
Citations (606)