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Weakly supervised 3D Reconstruction with Adversarial Constraint (1705.10904v2)

Published 31 May 2017 in cs.CV

Abstract: Supervised 3D reconstruction has witnessed a significant progress through the use of deep neural networks. However, this increase in performance requires large scale annotations of 2D/3D data. In this paper, we explore inexpensive 2D supervision as an alternative for expensive 3D CAD annotation. Specifically, we use foreground masks as weak supervision through a raytrace pooling layer that enables perspective projection and backpropagation. Additionally, since the 3D reconstruction from masks is an ill posed problem, we propose to constrain the 3D reconstruction to the manifold of unlabeled realistic 3D shapes that match mask observations. We demonstrate that learning a log-barrier solution to this constrained optimization problem resembles the GAN objective, enabling the use of existing tools for training GANs. We evaluate and analyze the manifold constrained reconstruction on various datasets for single and multi-view reconstruction of both synthetic and real images.

Citations (117)

Summary

  • The paper proposes a novel framework that leverages inexpensive 2D segmentation masks with adversarial constraints to enforce realistic 3D shape priors.
  • It introduces a raytrace pooling layer to align 2D mask supervision with 3D voxel reconstruction, yielding improved metrics on benchmarks like ShapeNet.
  • The approach reduces reliance on fully annotated 3D datasets, offering significant potential for applications in augmented reality, robotics, and 3D vision.

Weakly Supervised 3D Reconstruction with Adversarial Constraint: An Expert Overview

The paper "Weakly Supervised 3D Reconstruction with Adversarial Constraint" by Gwak et al. addresses a critical issue in the field of 3D reconstruction through deep neural networks—reliance on large-scale labeled 3D datasets, which are often labor-intensive to annotate and align with 2D images. The research proposes a novel methodology that uses weak supervision from inexpensive 2D segmentation masks, coupled with adversarial network constraints, to reconstruct 3D shapes. This approach aims to significantly reduce the dependence on fully annotated 3D models.

Methodology

The paper presents a framework for volumetric shape reconstruction using 2D foreground masks, leveraging a raytrace pooling layer that enables perspective projection and backpropagation. This method capitalizes on the geometric alignment between 2D mask supervision and 3D voxel representation. The authors employ a log-barrier solution akin to a Generative Adversarial Network (GAN) setup to address the inherent challenges of reconstructing 3D shapes from single or sparse images, which traditionally form an ill-posed problem.

The core innovation lies in constraining the 3D reconstruction to reside on the manifold of realistic, unlabeled 3D shapes, derived from a collection of real-world scanned or hand-designed 3D models. By formulating the problem as constrained optimization, the model is trained to not only minimize reprojection error but to ensure the output lies within the boundary of plausible 3D shapes, as learned by an adversarial discriminator.

Quantitative and Qualitative Results

Experiments conducted across synthetic datasets such as ShapeNet and real-world collections like ObjectNet3D and Stanford Online Product dataset demonstrate the robust performance of the proposed model compared to conventional methods. The results show substantial improvement in Intersection-over-Union and Average Precision metrics when exploiting weakly supervised inputs augmented with manifold constraints.

The model is surprisingly adept at recovering intricate geometrical features such as concavities which are typically challenging to deduce from silhouette-based methods alone. For instance, categories with complex structures such as chairs and tables benefit greatly from the manifold regularization compared to simpler shapes like cars.

Implications and Future Prospects

This research holds significant implications for fields such as augmented reality, robotic manipulation, and any domain where accurate 3D reconstructions from minimal input data are beneficial. The ability to use cheap 2D annotations without sacrificing reconstruction fidelity is a notable advancement. The application of GANs to learn plausible shape distributions reinforces the potential of adversarial approaches in solving ill-posed problems beyond traditional computer vision tasks.

Future developments could focus on enhancing the discriminator's learning capacity to handle more diverse object classes and exploring the integration of stronger priors into the pipeline. Additionally, ongoing improvements in understanding the latent representations could facilitate even greater semantic manipulation and editing abilities in 3D reconstructions, paving a path toward more realistic and customizable 3D model generation. This work sets a foundation for such advancements, promising a more resource-efficient future in the field of 3D vision technology.

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