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Hierarchical Surface Prediction for 3D Object Reconstruction (1704.00710v2)

Published 3 Apr 2017 in cs.CV

Abstract: Recently, Convolutional Neural Networks have shown promising results for 3D geometry prediction. They can make predictions from very little input data such as a single color image. A major limitation of such approaches is that they only predict a coarse resolution voxel grid, which does not capture the surface of the objects well. We propose a general framework, called hierarchical surface prediction (HSP), which facilitates prediction of high resolution voxel grids. The main insight is that it is sufficient to predict high resolution voxels around the predicted surfaces. The exterior and interior of the objects can be represented with coarse resolution voxels. Our approach is not dependent on a specific input type. We show results for geometry prediction from color images, depth images and shape completion from partial voxel grids. Our analysis shows that our high resolution predictions are more accurate than low resolution predictions.

Citations (327)

Summary

  • The paper introduces a hierarchical approach that refines 3D surfaces using selective voxel prediction to achieve resolutions up to 256³.
  • It employs a novel three-label scheme within an encoder-decoder architecture to efficiently classify voxels as free space, boundary, or occupied.
  • Experiments demonstrate improved IoU and reduced Chamfer Distance compared to baselines, highlighting enhanced detail and computational efficiency.

Hierarchical Surface Prediction for 3D Object Reconstruction

The paper "Hierarchical Surface Prediction for 3D Object Reconstruction" by Christian H{\"a}ne, Shubham Tulsiani, and Jitendra Malik introduces a novel framework called Hierarchical Surface Prediction (HSP) aimed at enhancing the resolution of 3D object reconstruction using convolutional neural networks (CNNs). Traditional CNN approaches for 3D geometry prediction have commonly been constrained to coarse voxel grids due to computational limitations, typically yielding predictions at a resolution of 323. This limits their ability to capture detailed surface features of objects.

Core Concept and Methodology

HSP addresses this limitation by proposing a hierarchical framework that predicts high-resolution voxel grids selectively around the object's surface. The key innovation here is leveraging the sparse nature of 3D surfaces in volumetric space. Instead of uniformly predicting every voxel, HSP focuses computational efforts on voxels in the vicinity of the predicted surface. The hierarchical structure is implemented as a voxel block octree, where only potential surface voxels undergo refinement to a higher resolution.

The HSP method integrates an encoder-decoder architecture, with hierarchical levels that iteratively refine predictions, guided by boundary labels that denote surface voxels. The paper employs a novel three-label classification scheme (free space, boundary, and occupied space) in intermediate layers, enabling effective hierarchical surface prediction. This structure allows the network to use computational resources efficiently, thus scaling predictions to a resolution as high as 2563.

Results and Evaluation

In the empirical evaluation, HSP demonstrates a significant performance improvement over traditional low-resolution baselines. The model was tested across multiple 3D object categories such as airplanes, cars, and chairs. Quantitatively, the paper reports higher Intersection over Union (IoU) and lower Chamfer Distance (CD) scores when compared to baselines, such as the Low Resolution Hard (LR Hard) and Low Resolution Soft (LR Soft) methods. HSP outperforms these baselines by maintaining detail in predicted surfaces without substantially increasing computational complexity.

From the qualitative assessment, HSP-generated surfaces are consistently more detailed and exhibit improved preservation of intricate structures, as compared to upscaled outputs from the baseline methods.

Implications and Future Directions

The HSP framework offers significant potential for enhancing 3D reconstruction tasks, which have applications across various domains, including autonomous navigation, augmented reality, and computer-aided design. The efficient prediction of high-resolution 3D data can facilitate more accurate simulations and modeling, essential in these areas.

Future research could focus on extending HSP to real-time 3D reconstruction scenarios, exploring its integration with multi-view stereo systems, and accommodating real-world constraints such as occlusions and variable lighting conditions. Additionally, extending its applicability to complex scenes with multiple interacting objects remains an intriguing avenue for exploration.

In summary, the hierarchical approach proposed in this paper marks an impactful step towards resolving existing limitations in high-resolution 3D object reconstruction using CNNs, offering a scalable solution for realistic and detailed geometry prediction.

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