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Learning values across many orders of magnitude (1602.07714v2)

Published 24 Feb 2016 in cs.LG, cs.AI, cs.NE, and stat.ML

Abstract: Most learning algorithms are not invariant to the scale of the function that is being approximated. We propose to adaptively normalize the targets used in learning. This is useful in value-based reinforcement learning, where the magnitude of appropriate value approximations can change over time when we update the policy of behavior. Our main motivation is prior work on learning to play Atari games, where the rewards were all clipped to a predetermined range. This clipping facilitates learning across many different games with a single learning algorithm, but a clipped reward function can result in qualitatively different behavior. Using the adaptive normalization we can remove this domain-specific heuristic without diminishing overall performance.

Citations (162)

Summary

Insights on Adaptive Normalization in Reinforcement Learning

The paper "Learning values across many orders of magnitude" by van Hasselt et al. addresses a critical challenge in reinforcement learning: the varying magnitudes of rewards across different tasks. This variation poses a significant obstacle for generalized learning algorithms, such as the Deep Q-Network (DQN), which is designed to handle multiple tasks with a single set of hyperparameters. The standard approach in prior works, notably in training on Atari games, involves clipping rewards to a normalized scale, typically between -1 and 1, to facilitate convergence across a diverse set of games. However, this clipping approach can alter the dynamics of the learned policies and fail to capture the true scale of reward differences, potentially leading to suboptimal learning outcomes.

Proposed Method and Theoretical Contributions

The authors propose an alternative method called Pop-Art (Preserving Outputs Precisely, while Adaptively Rescaling Targets), where target normalization is achieved adaptively during learning to cope with changes in the reward scale. Unlike static clipping, Pop-Art includes a mechanism to normalize targets by learning separate scale and shift parameters. This approach maintains the relative importance of signals and ensures the updates in learning algorithms remain robust to shifts in reward distributions. Specifically, the work outlines a clear distinction between adapting normalization to preserve the function's output and adjusting the gradients to maintain stable learning dynamics.

The theoretical underpinning of their method is grounded in transforming targets using an affine adjustment, accompanied by a learning process for these transformation parameters guided by two objectives: accurately rescale learning targets and ensure that changes in normalization do not affect the overall predictive performance of the model. They elegantly derive a method to update the network weights such that these two conditions are preserved, ensuring that learning stability holds even when the distribution of rewards varies significantly from the initial conditions. This development crucially addresses the issue of gradient magnitudes being overly sensitive to the scale of target outputs, a potential source of instability in deep learning models.

Experimental Validation

Empirical evaluations show that Pop-Art effectively handles non-stationary and variable target scales within diverse reinforcement learning environments, as demonstrated on the Atari 2600 benchmark. The standard approach in DQN, based on reward clipping, was contrasted with Pop-Art's performance. Notable was Pop-Art's capacity to exploit the full range of reward scales without domain-specific heuristics, thereby broadening the applicability and performance consistency across various tasks. The results detailed significant improvements in certain challenging games, such as Gopher and Centipede, suggesting that adaptive normalization enhances the agent's ability to learn more discriminative policies that are sensitive to reward magnitudes.

Moreover, the paper illustrates that by normalizing the targets rather than the inputs, the reinforcement learning models can maintain better convergence properties. The evidence of enhanced performance without retuning hyperparameters extensively speaks to the adaptability of the proposed method, and it uncouples part of the model tuning process from specific domain knowledge, marking a step towards more generally applicable learning algorithms.

Implications and Future Directions

The proposed adaptive normalization technique has significant implications both practically and theoretically, particularly in dynamic settings where the reward distributions can shift during interactions with the environment. The adaptability inherent in Pop-Art could serve as a vital component in deploying agents in real-world applications where the domains demand frequent contextual adjustments.

Future research would benefit from exploring additional dimensions of adaptive normalization, such as leveraging intrinsic motivation signals or applying the principles in multi-agent settings where interactions can diversify the learning landscape further. The interaction between Pop-Art and existing optimization methods like RMSprop or Adam presents an intriguing avenue for developing more robust hybrid learning frameworks that combine the best elements of adaptive normalization and momentum-based optimization.

The contribution made by this paper reaffirms the necessity for ongoing research into nuanced aspects of reinforcement learning, particularly considering the increasing complexity and diversity of the environments in which intelligent systems are now expected to perform.

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