Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
167 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Hierarchical Tree Algorithm for Collisional N-body Simulations on GRAPE (1602.02832v1)

Published 9 Feb 2016 in astro-ph.IM

Abstract: We present an implementation of the hierarchical tree algorithm on the individual timestep algorithm (the Hermite scheme) for collisional $N$-body simulations, running on GRAPE-9 system, a special-purpose hardware accelerator for gravitational many-body simulations. Such combination of the tree algorithm and the individual timestep algorithm was not easy on the previous GRAPE system mainly because its memory addressing scheme was limited only to sequential access to a full set of particle data. The present GRAPE-9 system has an indirect memory addressing unit and a particle memory large enough to store all particles data and also tree nodes data. The indirect memory addressing unit stores interaction lists for the tree algorithm, which is constructed on host computer, and, according to the interaction lists, force pipelines calculate only the interactions necessary. In our implementation, the interaction calculations are significantly reduced compared to direct $N2$ summation in the original Hermite scheme. For example, we can archive about a factor 30 of speedup (equivalent to about 17 teraflops) against the Hermite scheme for a simulation of $N=106$ system, using hardware of a peak speed of 0.6 teraflops for the Hermite scheme.

Summary

We haven't generated a summary for this paper yet.