i-MARK: A New Subtraction Division Game (1509.04199v2)
Abstract: Given two finite sets of integers $S\subseteq\NNN\setminus{0}$ and $D\subseteq\NNN\setminus{0,1}$,the impartial combinatorial game $\IMARK(S,D)$ is played on a heap of tokens. From a heap of $n$ tokens, each player can moveeither to a heap of $n-s$ tokens for some $s\in S$, or to a heap of $n/d$ tokensfor some $d\in D$ if $d$ divides $n$.Such games can be considered as an integral variant of \MARK-type games, introduced by Elwyn Berlekamp and Joe Buhlerand studied by Aviezri Fraenkel and Alan Guo, for which it is allowed to move from a heap of $n$ tokensto a heap of $\lfloor n/d\rfloor$ tokens for any $d\in D$.Under normal convention, it is observed that the Sprague-Grundy sequence of the game $\IMARK(S,D)$ is aperiodic for any sets $S$ and $D$.However, we prove that, in many cases, this sequence is almost periodic and that the set of winning positions is periodic.Moreover, in all these cases, the Sprague-Grundy value of a heap of $n$ tokens can be computed in time $O(\log n)$.We also prove that, under mis`ere convention, the outcome sequence of these games is purely periodic.