Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
166 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Some i-Mark games (2007.00721v3)

Published 1 Jul 2020 in math.CO and cs.DM

Abstract: Let $S$ be a set of positive integers, and let $D$ be a set of integers larger than $1$. The game $i$-Mark$(S,D)$ is an impartial combinatorial game introduced by Sopena (2016), which is played with a single pile of tokens. In each turn, a player can subtract $s \in S$ from the pile, or divide the size of the pile by $d \in D$, if the pile size is divisible by $d$. Sopena partially analyzed the games with $S=[1, t-1]$ and $D={d}$ for $d \not\equiv 1 \pmod t$, but left the case $d \equiv 1 \pmod t$ open. We solve this problem by calculating the Sprague-Grundy function of $i$-Mark$([1,t-1],{d})$ for $d \equiv 1 \pmod t$, for all $t,d \geq 2$. We also calculate the Sprague-Grundy function of $i$-Mark$({2},{2k + 1})$ for all $k$, and show that it exhibits similar behavior. Finally, following Sopena's suggestion to look at games with $|D|>1$, we derive some partial results for the game $i$-Mark$({1}, {2, 3})$, whose Sprague-Grundy function seems to behave erratically and does not show any clean pattern. We prove that each value $0,1,2$ occurs infinitely often in its SG sequence, with a maximum gap length between consecutive appearances.

Summary

We haven't generated a summary for this paper yet.