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Can Video Diffusion Model Reconstruct 4D Geometry? (2503.21082v1)

Published 27 Mar 2025 in cs.CV

Abstract: Reconstructing dynamic 3D scenes (i.e., 4D geometry) from monocular video is an important yet challenging problem. Conventional multiview geometry-based approaches often struggle with dynamic motion, whereas recent learning-based methods either require specialized 4D representation or sophisticated optimization. In this paper, we present Sora3R, a novel framework that taps into the rich spatiotemporal priors of large-scale video diffusion models to directly infer 4D pointmaps from casual videos. Sora3R follows a two-stage pipeline: (1) we adapt a pointmap VAE from a pretrained video VAE, ensuring compatibility between the geometry and video latent spaces; (2) we finetune a diffusion backbone in combined video and pointmap latent space to generate coherent 4D pointmaps for every frame. Sora3R operates in a fully feedforward manner, requiring no external modules (e.g., depth, optical flow, or segmentation) or iterative global alignment. Extensive experiments demonstrate that Sora3R reliably recovers both camera poses and detailed scene geometry, achieving performance on par with state-of-the-art methods for dynamic 4D reconstruction across diverse scenarios.

Summary

  • The paper introduces Sora3R, a novel two-stage, fully feedforward pipeline leveraging video diffusion models to directly reconstruct 4D pointmaps from monocular video without requiring additional modules or iterative adjustments.
  • Sora3R demonstrates competitive performance in dynamic settings, achieving accurate camera pose recovery and detailed scene reconstruction, and shows enhanced video depth estimation compared to existing methods.
  • This work highlights the potential of large-scale video diffusion backbones for dynamic scene understanding, offering a scalable approach less reliant on extensive labeled data with significant implications for fields like robotics, AR, and VR.

Insights into "Can Video Diffusion Model Reconstruct 4D Geometry?"

The paper addresses a critical challenge in computer vision: reconstructing dynamic 3D environments, also referred to as 4D geometry, from monocular video recordings. Traditional techniques, hinged on multiview geometric frameworks like Simultaneous Localization and Mapping (SLAM) and Structure-from-Motion (SfM), although robust for static scenes, struggle with dynamic components due to their reliance on filtering out such motion. Recent methodologies leverage sophisticated learning-based approaches, often requiring substantial data or auxiliary modules, complicating the reconstruction process.

The authors introduce Sora3R, a two-stage pipeline exploiting video diffusion models to directly infer 4D pointmaps without necessitating additional modules or iterative adjustments. The process involves adapting a pointmap VAE from a pretrained video VAE for latent space compatibility and fine-tuning a diffusion transformer to generate pointmaps coherently. Sora3R's fully feedforward design enables efficient camera pose recovery and scene geometry reconstruction, achieving parity with leading methods across diverse scenarios.

Experimental results affirm Sora3R's effectiveness in recovering accurate camera poses and intricate scene details. Although the approach does not surpass state-of-the-art methods like MonST3R in static environments, it shows competitive performance in dynamic settings, particularly in synthetic datasets. Notable results include competitive Absolute Trajectory Error (ATE) and Relative Pose Error (RPE) on datasets like Sintel and TUM dynamics. Moreover, Sora3R demonstrates enhanced video depth estimation compared to notable models such as ChronoDepth and DepthCrafter, despite encoding challenges in balancing pointmap distributions.

The paper highlights the inherent advantages of video diffusion backbones trained on large-scale video data, capturing essential spatiotemporal dynamics crucial for reconstructing dynamic scenes. The methodology negates the dependence on extensive labeled datasets, facilitating broader applicability and expeditious reconstruction for a variety of use cases.

The implications of this work are significant for fields requiring dynamic scene understanding, such as robotics, AR, and VR. The potential for diffusion models to reconstruct 4D environments suggests a promising avenue for future research, focusing on refining pose accuracy and enhancing depth map fidelity. Scaling up training datasets and optimizing latent space adaptation could further bridge the performance gap with contemporary reconstruction benchmarks.

In conclusion, Sora3R exemplifies an innovative use of video diffusion models for 4D reconstruction, advocating a shift toward leveraging generative models in dynamic environment modeling. The work underscores the possible transition to a pipeline less reliant on exhaustive optimization and external inputs, paving the way for efficient and scalable 4D geometry understanding.

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