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Video Creation by Demonstration (2412.09551v1)

Published 12 Dec 2024 in cs.CV

Abstract: We explore a novel video creation experience, namely Video Creation by Demonstration. Given a demonstration video and a context image from a different scene, we generate a physically plausible video that continues naturally from the context image and carries out the action concepts from the demonstration. To enable this capability, we present $\delta$-Diffusion, a self-supervised training approach that learns from unlabeled videos by conditional future frame prediction. Unlike most existing video generation controls that are based on explicit signals, we adopts the form of implicit latent control for maximal flexibility and expressiveness required by general videos. By leveraging a video foundation model with an appearance bottleneck design on top, we extract action latents from demonstration videos for conditioning the generation process with minimal appearance leakage. Empirically, $\delta$-Diffusion outperforms related baselines in terms of both human preference and large-scale machine evaluations, and demonstrates potentials towards interactive world simulation. Sampled video generation results are available at https://delta-diffusion.github.io/.

Summary

  • The paper introduces a novel method called \ours that uses implicit action latents to generate controllable videos from demonstration videos and context images.
  • It employs a two-stage framework combining a video foundation model with diffusion-based prediction to ensure high-quality video continuation while minimizing appearance leakage.
  • Empirical evaluations on datasets such as Epic Kitchens 100 show that \ours outperforms baseline methods in visual fidelity and effective action transfer.

Overview of "Video Creation by Demonstration"

The paper, "Video Creation by Demonstration," presents an approach to generating videos by extrapolating from a provided demonstration video and an initial context image. This process results in a video that continues naturally from the context image while incorporating action concepts from the demonstration video. The paper introduces a method called \ours, which leverages a self-supervised training framework and a unique formulation involving implicit latent control for the purpose of generating controllable videos.

The primary motivation behind this work is to create interactive simulations of visual worlds using generative artificial intelligence methods. Traditional approaches to video generation often rely on explicit control signals, which can be limiting due to their inflexibility and complexity. In contrast, \ours uses latent control, providing greater flexibility and expressiveness, making it suitable for generating general-purpose videos where action and context are complex and nuanced.

Novel Approaches and Methodology

The paper details a two-stage approach. In the first stage, action latents are extracted from demonstration videos using a video foundation model with an appearance bottleneck. This bottleneck helps to distill the necessary action concepts while minimizing appearance leakage, ensuring that the generated video maintains fidelity to the input context. In the second stage, a diffusion model is employed to predict future frames, effectively generating the target video by conditioning on both extracted action latents and the context image.

The authors highlight several design choices essential to this framework:

  1. Implicit Action Latents: By eschewing explicit control signals in favor of implicit action latents, the model achieves greater flexibility in adapting actions across different contexts.
  2. Self-supervised Training: The potential to scale the model using large amounts of unlabeled video data arises from its self-supervised nature.
  3. Use of Video Foundation Models: Leveraging pre-trained models for video understanding enhances the model's ability to distill complex actions from demonstration videos without requiring extensive labeling.

Empirical Evaluation and Results

The effectiveness of the proposed approach is validated through extensive experiments on diverse video datasets, including Something-Something v2, Epic Kitchens 100, and Fractal. Evaluation criteria include visual quality, action transferability, and context consistency, assessed via both human preference studies and large-scale machine evaluations. The results demonstrate that \ours outperforms related baselines in terms of both human preference and machine metrics like Fréchet Video Distance (FVD) and embedding cosine similarity.

Additionally, the paper presents qualitative results showcasing the ability to generate coherent video sequences from concatenated demonstration videos, highlighting the potential for generating complex narrative sequences from simple inputs.

Implications and Future Directions

This work holds significant implications for fields involving simulation and modeling of real-world phenomena. By enabling more nuanced and user-controllable video generation, it opens up possibilities in domains ranging from film and media production to virtual reality and robotics. The authors note potential limitations, such as occasional failure to maintain physical realism, suggesting further refinement and scaling of the generation model as a future direction.

As the exploration of generative models like \ours progresses, important questions about ethical considerations, such as data bias and misuse, remain pertinent. The capacity for creating synthesized content that can convincingly mimic real events warrants continued vigilance and development of responsible use guidelines.

In conclusion, the "Video Creation by Demonstration" approach detailed in this paper marks a significant advancement in the field of controllable video generation, particularly for applications requiring high fidelity and adaptability. This foundational work lays the groundwork for further exploration into more sophisticated and scalable video simulation techniques in artificial intelligence.

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