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Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks (2410.23208v1)

Published 30 Oct 2024 in cs.LG and cs.AI

Abstract: While large models trained with self-supervised learning on offline datasets have shown remarkable capabilities in text and image domains, achieving the same generalisation for agents that act in sequential decision problems remains an open challenge. In this work, we take a step towards this goal by procedurally generating tens of millions of 2D physics-based tasks and using these to train a general reinforcement learning (RL) agent for physical control. To this end, we introduce Kinetix: an open-ended space of physics-based RL environments that can represent tasks ranging from robotic locomotion and grasping to video games and classic RL environments, all within a unified framework. Kinetix makes use of our novel hardware-accelerated physics engine Jax2D that allows us to cheaply simulate billions of environment steps during training. Our trained agent exhibits strong physical reasoning capabilities, being able to zero-shot solve unseen human-designed environments. Furthermore, fine-tuning this general agent on tasks of interest shows significantly stronger performance than training an RL agent tabula rasa. This includes solving some environments that standard RL training completely fails at. We believe this demonstrates the feasibility of large scale, mixed-quality pre-training for online RL and we hope that Kinetix will serve as a useful framework to investigate this further.

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Authors (4)
  1. Michael Matthews (6 papers)
  2. Michael Beukman (19 papers)
  3. Chris Lu (33 papers)
  4. Jakob Foerster (101 papers)

Summary

Overview of Kinetix: Open-Ended Training for General Agents in Physics-Based Tasks

The paper "Kinetix: Investigating the Training of General Agents Through Open-Ended Physics-Based Control Tasks" presents a sophisticated approach in the domain of reinforcement learning (RL) focused on generalization capabilities for agents in 2D physics-based environments. The central thesis of this work is the development and implementation of Kinetix, a framework designed to procedurally generate an extensive array of physics-based tasks to train general RL agents, aiming to achieve generalization beyond traditionally homogeneous RL environments.

Core Contributions

  1. Introduction of Jax2D: A critical advancement in this work is the development of Jax2D, a hardware-accelerated 2D physics engine. This bespoke engine prioritizes performance, enabling the simulation of billions of environment steps efficiently, which is crucial for comprehensive RL training. It allows for diverse physical tasks to be simulated using a minimal set of basic components, implemented in JAX for improved parallelization and performance.
  2. Kinetix Framework: The paper introduces Kinetix, a unified platform for generating a wide array of RL environments. These are crafted to span a vast spectrum of complexity—from simple robotic locomotion to video game tasks. The framework is capable of sampling millions of random physics tasks, intended to enhance the agent's robust generalization ability.
  3. Generalization and Fine-Tuning: Results indicate a trained agent's ability to zero-shot solve human-designed environments unseen during the training phase. Importantly, the process of fine-tuning the agent on specific, challenging tasks significantly improves sample efficiency compared to training from scratch, demonstrating that prior broad-based training imbues the agent with versatile, adaptive capability.
  4. Open-Ended Learning Environment: The Kinetix environment provides a fertile ground for studying open-ended learning paradigms, integrating procedural task generation and investigating unsupervised environment design (UED) techniques. The framework's random level generator aims to minimize degenerate task sampling and leverages heuristic environment generation to maintain task substantive variability.

Experimental Validation

The experiments conducted illustrate the agent's generalization across varying environment complexities (small, medium, and large scales) and task types (e.g., locomotion, navigation, and manipulation). The comparative results between the training paradigms highlight the superior efficiency of structured frameworks like Kinetix over baseline tabula rasa approaches. Notably, the research emphasizes the role of massive parallelization facilitated by Jax2D in allowing the vast computational demands of multi-billion-step RL scenarios.

Discussion and Future Work

While the Kinetix framework provides a robust basis for developing generalist RL agents, the paper underscores the persistent challenge of designing effective level design algorithms, constrained by the problem of automatic curriculum learning in dynamic task environments. The discussion encourages the integration of meta-learning strategies and potentially offline trained world models to bridge the simulation-reality gap.

Moreover, the paper calls for further exploration into transformer-based architectures for RL, which may offer more intriguing avenues for handling input permutation invariance and tackling inherently complexity in observations. The work establishes a clear path for scaling the agent’s general capabilities, promoting future research into lifelong learning strategies and multi-task learning potentialities.

In conclusion, this paper encapsulates a significant stride in RL research by enhancing the open-endedness and scalability of training environments for general agents. Through the seamless integration of cutting-edge computational tools and a versatile framework, it lays the groundwork for further advancements in autonomous agents capable of navigating and adapting across diverse and unforeseen problem spaces.

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