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Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation (2106.13281v1)

Published 24 Jun 2021 in cs.RO and cs.AI

Abstract: We present Brax, an open source library for rigid body simulation with a focus on performance and parallelism on accelerators, written in JAX. We present results on a suite of tasks inspired by the existing reinforcement learning literature, but remade in our engine. Additionally, we provide reimplementations of PPO, SAC, ES, and direct policy optimization in JAX that compile alongside our environments, allowing the learning algorithm and the environment processing to occur on the same device, and to scale seamlessly on accelerators. Finally, we include notebooks that facilitate training of performant policies on common OpenAI Gym MuJoCo-like tasks in minutes.

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Authors (6)
  1. C. Daniel Freeman (22 papers)
  2. Erik Frey (6 papers)
  3. Anton Raichuk (13 papers)
  4. Sertan Girgin (24 papers)
  5. Igor Mordatch (66 papers)
  6. Olivier Bachem (52 papers)
Citations (308)

Summary

An Overview of Brax: A Differentiable Physics Engine for Large-Scale Rigid Body Simulation

The paper presents Brax, a powerful open-source library designed for rigid body simulation, emphasizing performance and parallelism on accelerators. Written in JAX, Brax leverages auto-vectorization, device-parallelism, just-in-time compilation, and auto-differentiation capabilities. These features enable rapid training of locomotion and manipulation policies, achieving millions of simulation steps per second on environments like OpenAI Gym's MuJoCo Ant.

Technical Contributions

Brax is equipped with reimplementations of popular reinforcement learning (RL) algorithms such as PPO, SAC, Evolution Strategy (ES), and Analytic Policy Gradient (APG), all in JAX. This integration allows the RL algorithms and environment processing to coexist on the same device, improving scalability and efficiency. The library also includes interactive notebooks for training policies on common tasks in minutes, facilitating accessibility for researchers.

Motivation and Design

The motivation behind Brax arose from challenges in simulation-based RL research, particularly high sample complexity and the latency issues associated with CPU-based simulation engines. Brax addresses these issues by colocating the physics engine and RL optimizer on the same GPU/TPU chip, offering a speed and cost improvement of 100-1000x over traditional methods. The engine is also fully differentiable, enabling novel optimization techniques.

Brax operates on a system of maximal coordinates, where independent elements are tracked separately. The engine updates these elements through transformations applied to a fundamental state data structure referred to as QP. The core physics loop in Brax is highly parallelized, allowing extensive scaling on modern accelerator hardware.

Environments and Learning Tasks

Brax includes several benchmark environments, which are inspired by the well-known MuJoCo tasks. These include Ant, Humanoid, Halfcheetah, Grasp, and Fetch. The environments demonstrate Brax's ability to handle both locomotion and dexterous manipulation tasks efficiently. The Grasp environment, for instance, showcases Brax's capability to manage complex contact physics essential for manipulation tasks.

Reinforcement Learning and Performance

The RL algorithms bundled with Brax, such as PPO and SAC, have been optimized to take full advantage of the library's parallelism and JIT capabilities. The paper presents extensive performance benchmarking, indicating substantial improvements in training speed and cost-efficiency. Brax achieves near-interactive timescales for RL training, previously unattainable with conventional setups.

Benchmarking and Engine Comparisons

The paper provides a detailed comparison of Brax's performance against traditional engines like MuJoCo. Although Brax achieves significantly higher efficiency and speed, it must be noted that differences in environment specifications may lead to variations in algorithm performance. The paper also emphasizes testing Brax's simulation accuracy in terms of momentum and energy conservation, showing competitive results compared to established engines.

Future Directions

While Brax offers significant advancements, the paper acknowledges certain limitations, such as the reliance on spring joints and Euler integration, which may require careful tuning for stability. Future work may focus on incorporating more sophisticated integration methods and improving collision handling to enhance simulation fidelity.

Conclusion

Brax represents a significant step towards democratizing access to high-performance, differentiable physics simulation. By enabling fast, cost-effective RL training on accelerators, it opens new avenues for research and development in robotics and control. As tools like Brax continue to evolve, they hold the potential to accelerate innovations in AI by significantly reducing computational barriers for researchers.

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