Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
184 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

SPIRE: Synergistic Planning, Imitation, and Reinforcement Learning for Long-Horizon Manipulation (2410.18065v1)

Published 23 Oct 2024 in cs.RO, cs.AI, cs.CV, and cs.LG

Abstract: Robot learning has proven to be a general and effective technique for programming manipulators. Imitation learning is able to teach robots solely from human demonstrations but is bottlenecked by the capabilities of the demonstrations. Reinforcement learning uses exploration to discover better behaviors; however, the space of possible improvements can be too large to start from scratch. And for both techniques, the learning difficulty increases proportional to the length of the manipulation task. Accounting for this, we propose SPIRE, a system that first uses Task and Motion Planning (TAMP) to decompose tasks into smaller learning subproblems and second combines imitation and reinforcement learning to maximize their strengths. We develop novel strategies to train learning agents when deployed in the context of a planning system. We evaluate SPIRE on a suite of long-horizon and contact-rich robot manipulation problems. We find that SPIRE outperforms prior approaches that integrate imitation learning, reinforcement learning, and planning by 35% to 50% in average task performance, is 6 times more data efficient in the number of human demonstrations needed to train proficient agents, and learns to complete tasks nearly twice as efficiently. View https://sites.google.com/view/spire-corl-2024 for more details.

Definition Search Book Streamline Icon: https://streamlinehq.com
References (64)
  1. Scalable deep reinforcement learning for vision-based robotic manipulation. In Conference on robot learning, pages 651–673. PMLR, 2018.
  2. Mt-opt: Continuous multi-task robotic reinforcement learning at scale. arXiv preprint arXiv:2104.08212, 2021.
  3. Industreal: Transferring contact-rich assembly tasks from simulation to reality. arXiv preprint arXiv:2305.17110, 2023.
  4. Dextreme: Transfer of agile in-hand manipulation from simulation to reality. In 2023 IEEE International Conference on Robotics and Automation (ICRA), pages 5977–5984. IEEE, 2023.
  5. Reward is enough. Artificial Intelligence, 299:103535, 2021.
  6. Algorithms for inverse reinforcement learning. In Icml, volume 1, page 2, 2000.
  7. R. S. Sutton. Learning to predict by the methods of temporal differences. Machine learning, 3:9–44, 1988.
  8. Deep imitation learning for complex manipulation tasks from virtual reality teleoperation. arXiv preprint arXiv:1710.04615, 2017.
  9. What matters in learning from offline human demonstrations for robot manipulation. In Conference on Robot Learning (CoRL), 2021.
  10. Rt-1: Robotics transformer for real-world control at scale. arXiv preprint arXiv:2212.06817, 2022.
  11. Bridge data: Boosting generalization of robotic skills with cross-domain datasets. arXiv preprint arXiv:2109.13396, 2021.
  12. Bc-z: Zero-shot task generalization with robotic imitation learning. In Conference on Robot Learning, pages 991–1002. PMLR, 2022.
  13. A reduction of imitation learning and structured prediction to no-regret online learning. In Proceedings of the fourteenth international conference on artificial intelligence and statistics, pages 627–635. JMLR Workshop and Conference Proceedings, 2011.
  14. Human-in-the-loop task and motion planning for imitation learning. In 7th Annual Conference on Robot Learning, 2023.
  15. Plan-seq-learn: Language model guided rl for solving long horizon robotics tasks. 2024.
  16. Integrated task and motion planning. Annual review of control, robotics, and autonomous systems, 4:265–293, 2021.
  17. P. Dayan and G. E. Hinton. Feudal reinforcement learning. In NIPS, 1992.
  18. Between mdps and semi-mdps: A framework for temporal abstraction in reinforcement learning. Artif. Intell., 112:181–211, 1999.
  19. The option-critic architecture. AAAI, 2017.
  20. Feudal networks for hierarchical reinforcement learning. ICML, 2017.
  21. Data-efficient hierarchical reinforcement learning. In NeurIPS, 2018.
  22. Hierarchical deep reinforcement learning: Integrating temporal abstraction and intrinsic motivation. In NIPS, 2016.
  23. Sdrl: Interpretable and data-efficient deep reinforcement learning leveraging symbolic planning. In AAAI, 2019.
  24. J. Rafati and D. C. Noelle. Learning representations in model-free hierarchical reinforcement learning. AAAI, 2019.
  25. Meta reinforcement learning with autonomous inference of subtask dependencies. ICLR, 2020.
  26. Possibility before utility: Learning and using hierarchical affordances. ICLR, 2022.
  27. Palm-e: An embodied multimodal language model. arXiv preprint arXiv:2303.03378, 2023.
  28. Progprompt: program generation for situated robot task planning using large language models. Autonomous Robots, 47(8):999–1012, 2023.
  29. Do as i can and not as i say: Grounding language in robotic affordances. In arXiv preprint arXiv:2204.01691, 2022.
  30. Large language models for chemistry robotics. Autonomous Robots, 47(8):1057–1086, 2023.
  31. RePLan: Robotic Replanning with Perception and Language Models. arXiv e-prints, art. arXiv:2401.04157, Jan. 2024. doi:10.48550/arXiv.2401.04157.
  32. D. A. Pomerleau. Alvinn: An autonomous land vehicle in a neural network. Advances in neural information processing systems, 1, 1988.
  33. Implicit behavioral cloning. In Conference on Robot Learning, pages 158–168. PMLR, 2022.
  34. Strictly batch imitation learning by energy-based distribution matching. Advances in Neural Information Processing Systems, 33:7354–7365, 2020.
  35. Diffusion policy: Visuomotor policy learning via action diffusion. arXiv preprint arXiv:2303.04137, 2023.
  36. 3d diffusion policy. arXiv preprint arXiv:2403.03954, 2024.
  37. Playfusion: Skill acquisition via diffusion from language-annotated play. In Conference on Robot Learning, pages 2012–2029. PMLR, 2023.
  38. Chaineddiffuser: Unifying trajectory diffusion and keypose prediction for robotic manipulation. In 7th Annual Conference on Robot Learning, 2023.
  39. Planning with diffusion for flexible behavior synthesis. arXiv preprint arXiv:2205.09991, 2022.
  40. Behavior transformers: Cloning k𝑘kitalic_k modes with one stone. Advances in neural information processing systems, 35:22955–22968, 2022.
  41. From play to policy: Conditional behavior generation from uncurated robot data. arXiv preprint arXiv:2210.10047, 2022.
  42. Behavior generation with latent actions. arXiv preprint arXiv:2403.03181, 2024.
  43. Causal imitation learning under temporally correlated noise, 2022.
  44. Learning fine-grained bimanual manipulation with low-cost hardware, 2023.
  45. Mobile aloha: Learning bimanual mobile manipulation with low-cost whole-body teleoperation. arXiv preprint arXiv:2401.02117, 2024.
  46. J. Ho and S. Ermon. Generative adversarial imitation learning. In Neural Information Processing Systems, 2016.
  47. Model-free imitation learning with policy optimization. ArXiv, abs/1605.08478, 2016.
  48. A connection between generative adversarial networks, inverse reinforcement learning, and energy-based models. ArXiv, abs/1611.03852, 2016.
  49. Learning from demonstrations for real world reinforcement learning. ArXiv, abs/1704.03732, 2017.
  50. Leveraging demonstrations for deep reinforcement learning on robotics problems with sparse rewards. ArXiv, abs/1707.08817, 2017.
  51. Integrating behavior cloning and reinforcement learning for improved performance in dense and sparse reward environments. In Proceedings of the 19th International Conference on Autonomous Agents and MultiAgent Systems, pages 465–473, 2020.
  52. Teach a robot to fish: Versatile imitation from one minute of demonstrations. arXiv preprint arXiv:2303.01497, 2023.
  53. Overcoming exploration in reinforcement learning with demonstrations. 2018 IEEE International Conference on Robotics and Automation (ICRA), pages 6292–6299, 2017.
  54. Residual reinforcement learning for robot control. 2019 International Conference on Robotics and Automation (ICRA), pages 6023–6029, 2018.
  55. Residual policy learning. ArXiv, abs/1812.06298, 2018.
  56. L. P. Kaelbling and T. Lozano-Pérez. Hierarchical task and motion planning in the now. In ICRA, 2011.
  57. Differentiable physics and stable modes for tool-use and manipulation planning. 2018.
  58. PDDLStream: Integrating symbolic planners and blackbox samplers via optimistic adaptive planning. In Proceedings of the International Conference on Automated Planning and Scheduling, volume 30, pages 440–448, 2020.
  59. Incentivizing exploration in reinforcement learning with deep predictive models. ArXiv, abs/1507.00814, 2015.
  60. #exploration: A study of count-based exploration for deep reinforcement learning. NIPS, 2017.
  61. Never give up: Learning directed exploration strategies. ICLR, 2020.
  62. First return then explore. Nature, 590 7847:580–586, 2021.
  63. Loss of plasticity in continual deep reinforcement learning. ArXiv, abs/2303.07507, 2023.
  64. Mastering visual continuous control: Improved data-augmented reinforcement learning. arXiv preprint arXiv:2107.09645, 2021.

Summary

  • The paper introduces a novel SPIRE framework that synergizes task planning, imitation, and reinforcement learning to tackle long-horizon robotic manipulation challenges.
  • It demonstrates that using behavior cloning to warmstart reinforcement learning boosts task success rates from 10% to 94% in complex manipulation scenarios.
  • The framework employs parallelized TAMP scheduling to enhance data efficiency and substantially reduce dependence on extensive human demonstrations.

SPIRE: Synergistic Planning, Imitation, and Reinforcement for Long-Horizon Manipulation

The paper "SPIRE: Synergistic Planning, Imitation, and Reinforcement for Long-Horizon Manipulation" proposes a novel approach to tackle challenges associated with long-horizon, contact-rich robot manipulation tasks. Traditional methods like Imitation Learning (IL) and Reinforcement Learning (RL), although widely applied in robotic manipulation, face limitations when addressing complex tasks. The suggested SPIRE framework synergizes the strengths of Task and Motion Planning (TAMP), IL, and RL to strive beyond these constraints.

Methodology

Task Decomposition and Learning Integration: The SPIRE framework begins by decomposing complex manipulation tasks into manageable subtasks using TAMP. This task decomposition helps in framing subproblems that are easier to learn than the entire task at once. TAMP specifically delineates sections of tasks that an agent can attempt to master, labeled as handoff sections, which are particularly challenging to model explicitly.

Imitation Learning and Bootstrapping:

Initially, SPIRE employs IL to train agents based on human demonstrations within these handoff sections. This paradigmatic approach uses Behavior Cloning (BC) to construct a baseline policy, significantly reducing the burden associated with reward engineering in RL. The training's scaffolding ensures that even imperfect demonstrations suffice to inform preliminary policy structures, addressing the sparsity and complexity inherent in human operational data.

Reinforcement Learning Fine-Tuning:

After generating a BC policy, SPIRE moves towards RL-based fine-tuning, intending to enhance the BC-trained policy's performance further. Key innovations here include warmstarting the RL process using the trained BC policy and employing a Kullback-Leibler (KL) divergence constraint to maintain the RL policy's proximity to the BC policy. These methods address the well-known issue of exploration inefficiency that plagues RL, especially in high-dimensional, sparse-reward environments typical of manipulation tasks.

Parallelized Training with Multi-Worker Scheduling:

To mitigate the typically slow sample collection in RL (exacerbated by the extensive computation times TAMP requires), SPIRE introduces a multi-worker TAMP scheduling framework. By running multiple TAMP workers in parallel, each managing separate sections, SPIRE can efficiently collect environment interactions at a higher throughput than traditional, single-threaded methods.

Experimental Results

The research evaluates SPIRE on a suite of nine complex manipulation tasks. Comparative results show that SPIRE outperforms current state-of-the-art hybrid methods, achieving higher success rates and greater efficiency in execution time. Most notably, in tasks like Tool Hang, SPIRE significantly improves task success rates from 10% using BC alone to 94% after RL fine-tuning, showcasing its potential in enhancing back-boned imitation policies where prior methods falter.

Moreover, it was observed that SPIRE required markedly fewer human demonstrations to achieve high proficiency, showcasing substantial gains in data efficiency. Reduction in data dependency, from 870 demonstrations to just 150 for several tasks, indicates a notable shift towards more practical and scalable robotic training approaches.

Theoretical and Practical Implications

Theoretically, SPIRE provides a well-rounded framework for integrating discrete planning with learned, sequential manipulation tasks. This framework processes these tasks in a manner that capitalizes on IL's visual representation strengths and RL's robust optimization capability. Practically, SPIRE makes strides toward operational feasibility in robotics by reducing both computational and data demands, which are critical bottlenecks in deploying robotics across more fluid real-world scenarios.

Future Directions

Looking forward, SPIRE's architecture could be extended by incorporating adaptive weighting strategies for the KL penalty term, potentially broadening deployment scope through more flexible, situationally reactive policy refinement. Moreover, integrating sequential policy learning with dynamic task environment adaptations may further enhance its robustness and adaptability, aligning with evolving real-world applications such as collaborative multi-agent systems and autonomous robotics.

Overall, SPIRE represents a significant advancement in robot manipulation, leveraging the underlying synergies between planning, imitation, and reinforcement to streamline and enhance learning in complex, uncertain environments.

Youtube Logo Streamline Icon: https://streamlinehq.com