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Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation (2408.14819v1)

Published 27 Aug 2024 in cs.CV

Abstract: We propose a diffusion-based approach for Text-to-Image (T2I) generation with interactive 3D layout control. Layout control has been widely studied to alleviate the shortcomings of T2I diffusion models in understanding objects' placement and relationships from text descriptions. Nevertheless, existing approaches for layout control are limited to 2D layouts, require the user to provide a static layout beforehand, and fail to preserve generated images under layout changes. This makes these approaches unsuitable for applications that require 3D object-wise control and iterative refinements, e.g., interior design and complex scene generation. To this end, we leverage the recent advancements in depth-conditioned T2I models and propose a novel approach for interactive 3D layout control. We replace the traditional 2D boxes used in layout control with 3D boxes. Furthermore, we revamp the T2I task as a multi-stage generation process, where at each stage, the user can insert, change, and move an object in 3D while preserving objects from earlier stages. We achieve this through our proposed Dynamic Self-Attention (DSA) module and the consistent 3D object translation strategy. Experiments show that our approach can generate complicated scenes based on 3D layouts, boosting the object generation success rate over the standard depth-conditioned T2I methods by 2x. Moreover, it outperforms other methods in comparison in preserving objects under layout changes. Project Page: \url{https://abdo-eldesokey.github.io/build-a-scene/}

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Authors (2)
  1. Abdelrahman Eldesokey (15 papers)
  2. Peter Wonka (130 papers)
Citations (2)

Summary

Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation

The paper "Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation" by Eldesokey and Wonka introduces a novel approach for Text-to-Image (T2I) generation, which addresses several existing shortcomings in current diffusion models related to layout control. Current methods are largely restricted to 2D layouts and offer limited or no support for subsequent updates or modifications to the layout once defined. This research proposes a robust pipeline that facilitates interactive 3D layout control, promising enhanced flexibility and user controllability.

Methodological Innovations

The core contributions of this work are the introduction of 3D layout control and a dynamic, multi-stage generation framework that allows users to interactively manipulate objects in 3D space. The approach leverages state-of-the-art depth-conditioned T2I models, replacing traditional 2D bounding boxes with 3D counterparts. The image generation process is revamped as a sequential, multi-stage task, offering users the ability to iteratively insert, modify, and move objects within a 3D scene while ensuring consistency of previously generated elements.

Dynamic Self-Attention and Consistent 3D Object Translation

Two significant innovations form the crux of the proposed methodology:

  1. Dynamic Self-Attention (DSA):
    • DSA is introduced to facilitate the seamless integration of new objects into the scene and to preserve existing elements. This is achieved by dynamically adjusting the self-attention mechanism to blend features from previous stages while allowing for new object-specific features to be incorporated.
  2. Consistent 3D Object Translation:
    • To handle layout changes (e.g., object translation, scaling), the authors propose a novel 3D translation strategy. This involves segmenting objects from the generated image, warping them according to new layout specifications, and blending latent codes to ensure objects retain their identity post-manipulation.

Experimental Evaluation

The proposed approach demonstrates significant improvements over existing models, particularly LooseControl (LC) and Layout-Guidance, highlighting its effectiveness in both adhering to 3D layouts and maintaining object consistency upon layout modifications.

Quantitative Results

Key quantitative metrics highlight the merits of Build-A-Scene:

  • Object Generation Success Rate: The approach exhibits a success rate two times higher than standard depth-conditioned T2I methods in generating objects based on 3D layouts.
  • CLIP Score and Object Accuracy: The model outperforms LC and Layout-Guidance in preserving objects under layout changes, achieving significantly higher CLIP scores and Object Accuracy (OA).
  • Mean Intersection-over-Union (mIoU): Outperforming Layout-Guidance by a substantial margin in mIoU demonstrates the efficacy of the proposed method in ensuring objects are well-confined within their 3D bounding boxes.

Qualitative Insights

Qualitative comparisons further underscore Build-A-Scene's utility. Unlike LC, which struggles with consistent object generation and Layout-Guidance, which fails to preserve layout changes, Build-A-Scene adeptly integrates new objects while maintaining visual coherence across stages. Background elements remain unaffected, and shadows and reflections enhance scene realism.

Implications and Future Directions

This work paves the way for advanced applications in areas necessitating fine-grained 3D control, such as interior design and complex scene generation. The Dynamic Self-Attention module and consistent 3D translation strategy significantly enhance the robustness and adaptability of generative models. Practical implications include:

  • Enhanced customizability and iterative refinement for creators in design and media production.
  • Greater fidelity and alignment with user-defined layouts, enabling high-precision generative tasks.

Future research directions could explore automated layout generation through integration with large-LLMs and support for in-plane rotations to further enhance interactive capabilities. Additionally, addressing limitations in the aspect ratio sensitivity and refining segmentation approaches could yield even more refined results.

Conclusion

The Build-A-Scene method represents a step forward in T2I diffusion models, addressing critical limitations in layout control by introducing an innovative, interactive, and three-dimensional approach. This positions the model as a valuable tool for both practical applications and future research, setting a new benchmark for 3D layout control and consistency in generative models.