Papers
Topics
Authors
Recent
Assistant
AI Research Assistant
Well-researched responses based on relevant abstracts and paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses.
Gemini 2.5 Flash
Gemini 2.5 Flash 83 tok/s
Gemini 2.5 Pro 54 tok/s Pro
GPT-5 Medium 21 tok/s Pro
GPT-5 High 20 tok/s Pro
GPT-4o 103 tok/s Pro
Kimi K2 205 tok/s Pro
GPT OSS 120B 456 tok/s Pro
Claude Sonnet 4 35 tok/s Pro
2000 character limit reached

Deep Geometrized Cartoon Line Inbetweening (2309.16643v1)

Published 28 Sep 2023 in cs.CV

Abstract: We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a time-consuming and expensive process that can benefit from automation. However, existing frame interpolation methods that rely on matching and warping whole raster images are unsuitable for line inbetweening and often produce blurring artifacts that damage the intricate line structures. To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning. Our method can effectively capture the sparsity and unique structure of line drawings while preserving the details during inbetweening. This is made possible via our novel modules, i.e., vertex geometric embedding, a vertex correspondence Transformer, an effective mechanism for vertex repositioning and a visibility predictor. To train our method, we introduce MixamoLine240, a new dataset of line drawings with ground truth vectorization and matching labels. Our experiments demonstrate that AnimeInbet synthesizes high-quality, clean, and complete intermediate line drawings, outperforming existing methods quantitatively and qualitatively, especially in cases with large motions. Data and code are available at https://github.com/lisiyao21/AnimeInbet.

Definition Search Book Streamline Icon: https://streamlinehq.com
References (40)
  1. Mixamo. https://www.mixamo.com/.
  2. Laplacian eigenmaps for dimensionality reduction and data representation. Neural computation, 15(6):1373–1396, 2003.
  3. Dilight: Digital light table–inbetweening for 2d animations using guidelines. Computers & Graphics, 2017.
  4. The animation transformer: Visual correspondence via segment matching. In ICCV, 2021.
  5. Improving the perceptual quality of 2d animation interpolation. In ECCV, 2022.
  6. Real-time intermediate flow estimation for video frame interpolation. In ECCV, 2022.
  7. Super SloMo: High quality estimation of multiple intermediate frames for video interpolation. In CVPR, 2018.
  8. Animeceleb: Large-scale animation celebheads dataset for head reenactment. In ECCV, 2022.
  9. Adam: A method for stochastic optimization. In ICLR, 2014.
  10. Digital reconstruction of halftoned color comics. ACM TOG, 31(6), 2012.
  11. Deep sketch-guided cartoon video inbetweening. TVCG, 2020.
  12. End-to-end line drawing vectorization. In AAAI, 2022.
  13. Video frame synthesis using deep voxel flow. In CVPR, 2017.
  14. Video frame interpolation with transformer. In CVPR, 2022.
  15. General virtual sketching framework for vector line art. In SIGGRAPH, 2021.
  16. Optical flow based line drawing frame interpolation using distance transform to support inbetweenings. In ICIP, 2019.
  17. Context-aware synthesis for video frame interpolation. In CVPR, 2018.
  18. Softmax splatting for video frame interpolation. In CVPR, 2020.
  19. Video frame interpolation via adaptive convolution. In CVPR, 2017.
  20. Video frame interpolation via adaptive separable convolution. In ICCV, 2017.
  21. Bmbc: Bilateral motion estimation with bilateral cost volume for video interpolation. In ECCV, 2020.
  22. Manga colorization. ACM TOG, 25(3), 2006.
  23. Film: Frame interpolation for large motion. In ECCV, 2022.
  24. Superglue: Learning feature matching with graph neural networks. In CVPR, 2020.
  25. Creative flow+ dataset. In CVPR, 2019.
  26. Xvfi: extreme video frame interpolation. In ICCV, 2021.
  27. Mastering sketching: Adversarial augmentation for structured prediction. ACM TOG, 37(1), 2018.
  28. Learning to simplify: Fully convolutional networks for rough sketch cleanup. ACM TOG, 35(4), 2016.
  29. Animerun: 2d animation visual correspondence from open source 3d movies. In NeurIPS, 2022.
  30. Deep animation video interpolation in the wild. In CVPR, 2021.
  31. Loftr: Detector-free local feature matching with transformers. In CVPR, 2021.
  32. Unsupervised colorization of black-and-white cartoons. In Int. Symp. NPAR, 2004.
  33. Gmflow: Learning optical flow via global matching. In CVPR, 2022.
  34. Quadratic video interpolation. In NeurIPS, 2019.
  35. Wenwu Yang. Context-aware computer aided inbetweening. IEEE TVCG, 24(2):1049–1062, 2017.
  36. Manga vectorization and manipulation with procedural simple screentone. IEEE TVCG, 23(2), 2016.
  37. Adding conditional control to text-to-image diffusion models. arXiv preprint arXiv:2302.05543, 2023.
  38. Smartshadow: Artistic shadow drawing tool for line drawings. In ICCV, 2021.
  39. Two-stage sketch colorization. In SIGGRAPH, 2018.
  40. Vectorizing cartoon animations. IEEE TVCG, 15(4), 2009.
Citations (7)

Summary

We haven't generated a summary for this paper yet.

Lightbulb On Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.

Youtube Logo Streamline Icon: https://streamlinehq.com

Don't miss out on important new AI/ML research

See which papers are being discussed right now on X, Reddit, and more:

“Emergent Mind helps me see which AI papers have caught fire online.”

Philip

Philip

Creator, AI Explained on YouTube